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	<title>L2Cerberus Gaming Network</title>
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	<link>http://l2cerberus.eu</link>
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		<title>Saving Santa once more!</title>
		<link>http://l2cerberus.eu/2011/12/03/saving-santa-once-more/</link>
		<comments>http://l2cerberus.eu/2011/12/03/saving-santa-once-more/#comments</comments>
		<pubDate>Sat, 03 Dec 2011 10:15:03 +0000</pubDate>
		<dc:creator>InsOmnia</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Latest News]]></category>

		<guid isPermaLink="false">http://l2cerberus.eu/?p=901</guid>
		<description><![CDATA[Santa&#8217;s Helpers throughout Aden and Elmore are begging for your assistance. It seems that Santa Claus has been imprisoned by the jealous and fanatical Thomas D. Turkey. Outraged by the treatment that he and his brethren have endured over the centuries, Thomas is holding Santa hostage in an undisclosed location to show the world that [...]]]></description>
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<div><img src="http://www.lineage2.com/news/images/EVENT_PAGE.jpg" alt="" /></div>
<p>Santa&#8217;s Helpers throughout Aden and Elmore are begging for your assistance. It seems that Santa Claus has been imprisoned by the jealous and fanatical Thomas D. Turkey. Outraged by the treatment that he and his brethren have endured over the centuries, Thomas is holding Santa hostage in an undisclosed location to show the world that turkeys mean business. It is up to the citizens of this fair land to help free Santa. The fate of this and all future holidays depend on you. You must find Thomas and defeat him in a &#8220;turkey style&#8221; battle. Only then will Santa be free from turkey tyranny. Help Santa&#8217;s Helpers. Help Santa. And help save the holidays for us all.<br />
General Information</p>
<p>In order to defeat Thomas D. Turkey, you must first obtain a Saving Santa Hat from one of Santa&#8217;s Helpers. Santa&#8217;s Helpers can be found in all major towns and starting villages across the land.</p>
<p>Thomas D. Turkey will spawn every four hours, but only for 30 minutes. His &#8220;battleground&#8221; will be the area just south of Frozen Valley (which is south of Dwarven Village).<br />
Battling Thomas</p>
<p>After equipping the Saving Santa Hat, you will receive 3 Active skills (located in the Item Skills section of your skill list): Rock, Paper and Scissors.</p>
<p>Only 30 people can battle Thomas at once.</p>
<div><img src="http://www.lineage2.com/news/images/the_process_final.jpg" alt="" /></div>
<p>At regularly scheduled intervals, Thomas will cast something that looks like a self-buff (pic 1). This is an indicator that all participants should now cast their chosen skill (either Rock, Paper or Scissors). If you cast before this time, the round will be invalid. If your skill is done at the right time, then you will see a Rock, Paper or Scissors icon appear above your character&#8217;s head (pic 2). This means that you are registered for the current round. You will also see a &#8216;buff&#8217; icon next to your character window showing that your skill is now active.</p>
<p>Shortly after Thomas&#8217; self-buff appears, he will then throw a random sign which will appear as an icon above his head (pic 3). If your choice beats his choice, then you will see another icon next to your character window indicating how many wins you currently have.</p>
<p><strong>You must beat Thomas 4 consecutive times in order to free Santa.</strong></p>
<p><strong></strong>If you tie with Thomas, you do not lose any wins you have already accumulated. However, each Win only lasts for 2 minutes. So you must achieve another win (and no loses) within this 2 minutes in order for your Wins to stack.</p>
<p>When a player receives 3 consecutive wins, Thomas will bestow a beneficial buff on that player. This buff increases Max HP, MP and CP, Movement Speed, P.Atk. and M.Atk., and MP consumption for skills is decreased. This buff will last for 1 hour.</p>
<p>Once a single person receives 4 consecutive wins, Thomas D. Turkey will disappear, and in his place, you will get a glimpse of Santa and his reindeer before he heads out to spread holiday cheer throughout Aden and Elmore.<br />
Holiday Santa</p>
<p>If Santa is released, he will then visit random players throughout the world.</p>
<p>There are three conditions that must be met in order to be visited by Santa:</p>
<ul>
<li>You must be actively engaged in combat.</li>
<li>You cannot be in a peace zone.</li>
</ul>
<p>Holiday Santa will visit players for the next four (4) hours. There is no need to interact with him. If you are his chosen recipient, he will automatically place a present in your inventory.</p>
<p>Holiday Santa will dispense a set amount of gifts during this 4 hour period.<br />
The Rewards</p>
<p>If you&#8217;ve been a good little boy or girl (and meet the conditions listed above), Santa will give you a Santa Claus&#8217; Gift Set. This will appear as a red stocking in your inventory. <strong>Note: Please make sure that you have enough room in your inventory. If you don&#8217;t have the space, you will miss out on receiving the gift.</strong></p>
<p>The Santa Claus&#8217; Gift Set can be double-clicked to transform into three various gifts: Gift of Joy, Gift of Luck and Gift of Enjoyment. These gifts will then transform further into various useful items:</p>
<ul>
<li>The Gift of Joy will transform into 4 various Holiday Scrolls. Each scroll has a specialized set of buffs. No matter what your class, one of these scrolls will cater to your occupation. These scrolls can be used once every hour for 8 hours.</li>
<li>The Gift of Luck will transform into a Santa Claus&#8217; Weapon Exchange Ticket. This ticket can then be taken to a Santa&#8217;s Helper and exchanged for the enchanted timed weapon of your choice. The enchant will be randomly bestowed between +4 and +16. However, a few lucky players will receive a regular +10 A-Grade weapon when they attempt to exchange their ticket.</li>
<li>The Gift of Enjoyment will transform into a Special Christmas Tree that you can enjoy the whole year round. However, a few lucky players will receive a Rudolph Agathion!</li>
</ul>
<p>Everything except for the Santa Claus&#8217; Gift Set is considered a Shadow-type Item, meaning that they have a finite expiration time attached to them. This means that time will continue to expire on these items whether you are in game or not, and whether they are equipped or not. The Gifts of Joy, Luck and Enjoyment are 4 hour items. The Holiday Scrolls have an 8 hour expiration. And the Santa Claus&#8217; Weapon Exchange Ticket has a 12 hour expiration. Special Christmas Trees will remain in the game indefinitely.<br />
Miscellaneous / Important</p>
<p>The event will be applied to all servers during the December 16th maintenance period.</p>
<p><span style="color: #990000;"><br />
</span>The following items and NPC&#8217;s will be removed from the game during maintenance on December 30th:</p>
<ul>
<li>Santa Claus&#8217; Gift Set</li>
<li>Santa&#8217;s Helper NPC</li>
</ul>
<p>Event weapons obtained through the Santa&#8217;s Helpers are shadow-type items and will count down regardless of whether they are equipped or sitting in your inventory.</p>
<p>When an event weapon is equipped it will give a temporary passive skill. The passive skill received will depend on the classification of weapon being used (ie: blunt, dagger, dualsword, etc&#8230;).</p>
<p>When Santa is freed, every player can go to a Santa&#8217;s Helper and receive the Holiday Festival buff for the next 4 hours. This buff increases Max HP, MP and CP, Movement Speed, P.Atk. and M.Atk., and MP consumption for skills is decreased. This buff will last for 1 hour, but can be obtained for up to 4 hours.</p>
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			<wfw:commentRss>http://l2cerberus.eu/2011/12/03/saving-santa-once-more/feed/</wfw:commentRss>
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		</item>
		<item>
		<title>Ice Queen Castle and Freya implemented</title>
		<link>http://l2cerberus.eu/2011/12/03/ice-queen-castle-and-freya-implemented/</link>
		<comments>http://l2cerberus.eu/2011/12/03/ice-queen-castle-and-freya-implemented/#comments</comments>
		<pubDate>Sat, 03 Dec 2011 10:11:38 +0000</pubDate>
		<dc:creator>InsOmnia</dc:creator>
				<category><![CDATA[Latest News]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://l2cerberus.eu/?p=897</guid>
		<description><![CDATA[Since last update we got Ice Queen Castle and Freya implemented together with all quests. Enjoy]]></description>
			<content:encoded><![CDATA[<p>Since last update we got Ice Queen Castle and Freya implemented together with all quests. Enjoy</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>L2C UPDATE &#8211; r10569 to r11861</title>
		<link>http://l2cerberus.eu/2011/12/03/l2c-update-r10569-to-r11761/</link>
		<comments>http://l2cerberus.eu/2011/12/03/l2c-update-r10569-to-r11761/#comments</comments>
		<pubDate>Sat, 03 Dec 2011 10:09:55 +0000</pubDate>
		<dc:creator>InsOmnia</dc:creator>
				<category><![CDATA[Changelog]]></category>

		<guid isPermaLink="false">http://l2cerberus.eu/?p=892</guid>
		<description><![CDATA[L2Cerberus UPDATE L2DC Revision: r10569 to r11861 Date: November and December CHANGELOG: Fixed all geodata in olympiad arenas Retail like party system messages Updated zones performance Dwarf corpses were move from dv to deathpass Update geodata in a lot areas to use total retail geodata which means 0 bugs Fixed Expulsion of Evil spirit Moved [...]]]></description>
			<content:encoded><![CDATA[<p><strong>L2Cerberus UPDATE</strong><br />
L2DC Revision: <strong>r10569</strong> to <strong>r11861</strong></p>
<p><strong>Date:</strong> November and December</p>
<p><strong>CHANGELOG:</strong></p>
<ul>
<li>Fixed all geodata in olympiad arenas</li>
<li>Retail like party system messages</li>
<li>Updated zones performance</li>
<li>Dwarf corpses were move from dv to deathpass</li>
<li>Update geodata in a lot areas to use total retail geodata which means 0 bugs</li>
<li>Fixed Expulsion of Evil spirit</li>
<li>Moved extractable items to xml</li>
<li>Fix for 3v3 olly buffing</li>
<li>Fixed aoe issue on sieges</li>
<li>Fixed no karma issue</li>
<li>Fixed siege golem issue</li>
<li>Fixed npcstrings for quests</li>
<li>Fixed abnormal visual effect for arcane shield</li>
<li>Added a lot new gm skills</li>
<li>Update requestactionuses with all missing ids and put them in correct order</li>
<li>Fixed Titan Ancient book having wrong skillid</li>
<li>Fixed old giant cave extractables(pre-freya)</li>
<li>Fixed Kama achievement list, crashing client</li>
<li>Angelic Icon, corrected stack type and level</li>
<li>Spirit of Shilen, corrected stack type</li>
<li>Flame Icon, corrected stack type</li>
<li>NPC Totem Spirit Bear, fixed effect time</li>
<li>Fixed a newbie zone missing spawns</li>
<li>Fixed olly buffer spawns in 3v3</li>
<li>fixed Pursuit Clan Ambition quest, quest monsters should spawn near dwarfs . (dwarfs were moved to death pass) pass)</li>
<li>Fixed olly exploit</li>
<li>Fixed charname exploit</li>
<li>Fixed allblock</li>
<li>Fixed summon exploit</li>
<li>Fixed wrong fall-throughs</li>
<li>Fixed Grand Wedding npe</li>
<li>Fixed Vesper shooter SA</li>
<li>Update Blacksmith of mammon a grade multisell to match retail</li>
<li>Updated Merchant of mammon multisell to match 100% retail</li>
<li>Crafting service blacksmith multisel to match 100% retail</li>
<li>S grade SA adding on Blacksmith of Mammon, had missing 84 items and some update to retail</li>
<li>A grade and s grade duals multisell on blackmsith of mammon updated retail,note s grade had missing 6</li>
<li>Quest 336(coins of magiic all 3 rewards), 373(Supplier of reagents), 343(Under The Shadow Of The Ivory Tower), 382 (Head Blacksmith Vergara) and 351(BlackSwan?) to match retail</li>
<li>Quest 633: In The Forgotten Village multisell updated to match retail</li>
<li>Quest 426: Fishing Shots multisell updated to match retail</li>
<li>Gatekeeper scrolls multisell updated to match retail</li>
<li>Manor Products: Schuttgart (had missing 36 items) multisell updated to match retail</li>
<li>Manor Products: Rune (had 86 to many items) multisell updated to match retail</li>
<li>Manor Products: Goddard (had 1 to many item) multisell updated to match retail</li>
<li>Manor Products: Innadril (Had missing 44 items) multisell updated to match retail</li>
<li>Manor Products: Oren (Had missing 40 items) multisell updated to match retail</li>
<li>Manor Products: Giran multisell updated to match retail</li>
<li>Manor Products: Dion multisell updated to match retail</li>
<li>Manor Products: Gludio multisell updated to match retail</li>
<li>Manor Products: Aden multisell(missing 100 items) updated to match retail</li>
<li>Talismans for fort/castle had missing 1</li>
<li>All castle manor done</li>
<li>Blacksmith of Mammon &#8211; Weapon Upgrade(12 missing) multisell updated to match retail</li>
<li>Blacksmith of Mammon &#8211; Foundation Items multisell updated to match retail</li>
<li>Reputation Manager Add Pvp to armors/weapon and remove also consumables updated to retail</li>
<li>Unseal s80 accessories and Patfinder woreker multisell updated to match retail</li>
<li>All Maestro Ishuma multisells updated to match retail</li>
<li>Apply SA to weapons</li>
<li>Remove SA from weapons</li>
<li>Unseal armors</li>
<li>Unseal accessories</li>
<li>upgrade Armors to noble</li>
<li>Rmove rare options on rare items</li>
<li>Change dynasty type to another</li>
<li>fixed that in 3vs3 olympiad, if player is killed, he should lie on the ground</li>
<li>implemneted olympiad battle end time countdown</li>
<li>The Finest Ingredients Part2 updated to java</li>
<li>Fixed pets exp, all pets are now allowed to level upto level 86. This also fix sin eater issue.</li>
<li>Updated all negate skills to match retail what they can negate like exact level of skills and so on 100% retail. Negate skill is for example cure poison</li>
<li>Small fix for hard march skill</li>
<li>Removed old negateid as we handle it in better way now</li>
<li>Fixed The 7th anniversary cloaks should not be tradable and should be wearable if you have cloakstatus</li>
<li>Removing old dv/loa raids from spawnlist</li>
<li>Update some multisells to match retail</li>
<li>Dual Swords up to C-grade</li>
<li>Dual Swords B-grade, require Dual Sword Craft Stamp</li>
<li>Dual Swords B-grade</li>
<li>Newbie exchange</li>
<li>A Broken Dream quest multisell updated</li>
<li>Black Marketeer of Mammon &#8211; Black Market Items multisell updated</li>
<li>Castle/Fortress? Merchant &#8211; T-Shirts item multisell updated</li>
<li>Castle/Fortress? Merchant &#8211; Enchanted Shirts multisell updated</li>
<li>Castle Merchant &#8211; Magic Related Products multisell updated</li>
<li>Shadai &#8211; Shoulder Ornament and Forgotten Scrolls multisell updated</li>
<li>Shadai &#8211; Remove Enhancemen multisell updated</li>
<li>Shadai &#8211; Enhance Armor multisell updated</li>
<li>Shadai &#8211; Cursed Soul Crystals updated now costs adena instead of gemstones</li>
<li>S80 and S84 links do not exist on retail mammon, removing the multisells + HTML updated to match retail</li>
<li>Updated Blacksmith of mammon htmls and added missing multisells</li>
<li>All htmls for blacksmith of mammon update to High Five</li>
<li>Implemented missing Exchange a D~B-grade weapon for a different type multisell over 3000 items</li>
<li>Blacksmith of Mammon &#8211; SA removal Updated to match retail</li>
<li>Updated Exchange an A-grade weapon for a different type to match high five retail(We already had just put in own multisell since that&#8217;s how it is on retail, see HTML)</li>
<li>Deleted old Weapon exchange multisell</li>
<li>Blacksmith Special Abilities bestowing service multisell updated</li>
<li>Unseal B-grade gloves or boots multisell updated</li>
<li>Proof of Catching a Fish multisell updated</li>
<li>Black Marketeer of Mammon &#8211; SA Removal for AA multisell updated</li>
<li>313750003.xml -> Ketra alliance &#8211; Lv3 multisell updated, NOTE in comment it says it should be for level 5 ketra not leve 3</li>
<li>310820003.xml -> Varka alliance &#8211; Lv3, NOTE it comment it says it should be for level 5 Varka not 3 like we have</li>
<li>Swamp of Screams: Abercrombie, second list multisell updated</li>
<li>Swamp of Screams: Abercrombie, first list multisell updated</li>
<li>Ketra alliance &#8211; Lv1 multisell updated</li>
<li>Varka alliance &#8211; Lv2 multisell updated</li>
<li>Ketra alliance &#8211; Lv2 multisell updated</li>
<li>Added proper way to remove hourglass effect when die and also check for proper level on hourglass use</li>
<li>Implemented proper function for effects depending on level difference from caster and target. For example recharge skills.</li>
<li>Implemented effect consumebody</li>
<li>Update all bleed skills to have proper abnormal to not stack with each other</li>
<li>Updated abnormal types for all skills to have proper.</li>
<li>Fixed salvation</li>
<li>Fixed lethal values on mobs</li>
<li>changed Summon Feline King, Summon Magnus the Unicorn, Summon Spectral Lord to consume 4 ore at start, and 11 at regular interval. Confirmed in retail.</li>
<li>Updated trait to match retail for all skills(resists)</li>
<li>Updated magic types to match retail for all skills</li>
<li>Fixed all skills that should be static are static and all that are not are not</li>
<li>Updated all the naia sprouts to match retail</li>
<li>Fixed transformation exploit</li>
<li>Fixed vitality issue</li>
<li>Implemented mpbylevel effect</li>
<li>Fixed seal of blockade</li>
<li>Updated death pass and watchers tomb spawnlist to h5 retail,</li>
<li>updated Curse Gloom to H5</li>
<li>Implemented divine beast skills so that Divine certification skills</li>
<li>Implemented Strider Roar and Wolf Howl skills</li>
<li>Fixed null pointer for clans</li>
<li>Added missing conditions for change/add subclass</li>
<li>Added proper support for resist area damage. For example some dance has it. It increase resist for effect areas such as Blazing Swamp</li>
<li>Updated randomize hate and added proper retail support</li>
<li>Some fix for mana burn</li>
<li>Update so that you can see timer on overtime skills</li>
<li>Update siegable clanhalls.</li>
<li>Added proper retail support for blockbuff effect</li>
<li>Added retail support for blockdebuff effect</li>
<li>Added proper support for when you can heal char and when you cannot for example if char invul you cannot heal mana/hp/cp etc</li>
<li>Poison Blade Dance skill update</li>
<li>Implemented npckill effect(Erase) and fixed a bug with it</li>
<li>Divine Wizard &#8211; Divine Strike  fix</li>
<li>Implemented proper support for blocking specific abnormal buff such as improved buffs block normal buffs from being added</li>
<li>Fixed a issue when killing tezza</li>
<li>Fixed an issue with boats/airships</li>
<li>Added missing transform sealbooks Vale Master &#038; Heretic </li>
<li>Fixed not beeing able to alt+ click noblesse</li>
<li>Aegis Stance update to High Five</li>
<li>Fixed issues with vorprap, dynasty, moirai and elegia sets</li>
<li>New skillengine implemented </li>
<li>All hittimes updated to match retail</li>
<li>all cast ranges updated to match retail</li>
<li>all effect renages updated to match retail</li>
<li>all mp consumes updated to match retail</li>
<li>all hp consumes updated to match retail</li>
<li>Reusedelays updated to match retail</li>
<li>Implemented all quests for freya instance</li>
<li>Added over 50 new effects to work properly with new skillengine</li>
<li>Updated properly that all debuffs skills are debuffs and all buff skills are buffs and so on</li>
<li>Fixed issue with sweeper festival</li>
<li>Added all missing elementpowers to match retail</li>
<li>Added all missing statebased skills(debuffs) to have proper stat</li>
<li>added all missing level dened and updated existing to match retail</li>
<li>Fixed issue for hex not consuming ss and sps when enchanted</li>
<li>Fixed all damageovertime effects before we had bug to only take 10hp/sec( or 50 every cycle) such as arance power now all consume proper 50hp/sec (or 250 per cycle)</li>
<li>Fixed a lot issues with CoD</li>
<li>Fixed mass block shield, block shield, mass block windwalk and block windwalk they were removing themselves since it had wrong abnormaltype</li>
<li>fix for Aura Flash enchant routes</li>
<li>Updated over 2000 skills to fix their bugs which are very old.</li>
<li>Fix for friendly target when using next target</li>
<li>Fix fear effect</li>
<li>Heroic Berserker MDef fix</li>
<li>Fixed some cubic issues</li>
<li>MagicalPowerOfWaterPart1 updated to java</li>
<li>all Adventure Guildsman multisells to match retail freya</li>
<li>20 or so Skills that changed in hi5 was double checked and fixed if wrong</li>
<li>Updated formula for level diff calculations to be closer to retail</li>
<li>Fixed Seer ugoros multi spawns</li>
<li>Fixed Force and Sonic mastery issues</li>
<li>FIxed necro summons should be undead</li>
<li>Mana damage over time updated to match retail and all its skills</li>
<li>MagicalPowerOfWaterPart2  updated to java</li>
<li>ContainingTheAttributePower updated to java</li>
<li>Updated our libraries with almost 30% performance gain compared to before</li>
<li>Fixed some geo-engine issues for example jumping in ToI</li>
<li>dates to SoD. Now it is more retail like. Instance restriction is only set when Tiat is below 20% hp, not on enter. Changed portal mob spawn timers according to retail info</li>
<li>Updated vortexes in dragon valley they now have proper ai and work to spawn raids</li>
<li>New H5 quest Legendary Tale</li>
<li>New H5 quest Tired Of Waiting</li>
<li>Fixed some other issues with geoengine</li>
<li>Fixed geodata in a lot areas, thanks for all your reports</li>
<li>Added proper retail effect &#8220;death&#8221; which is the lethal effect to work like retail.</li>
<li>Updated all hp, cp and mp related effects to match retail</li>
<li>Updated drops to High-five, this includes: Mucrokian Fanatic, Mucrokian Ascetic, Mucrokian Savior, Mucrokian Preacher, Contaminated Mucrokian, Awakened Mucrokian, Suppressor, Exterminator, Sentinel Waterspirit, Guardian Waterspirit, Darion, Tiat, Daytime Zaken, (83lvl), Aenikel (82lvl), Yehan Klodekus, Immortal Savior Mardil, Scarlet Van Halisha mobs.</li>
<li>Summons trigger owners &#8216;trigger&#8217; skills, both attack and defense types</li>
<li>Fixed Pailaka exploit</li>
<li>More geoengine fixes for another exploit in geoengine</li>
<li>Night TIme zaken instance</li>
<li>Fix for 86lvl lifestones not being useable.</li>
<li>Fixed for heal cubics</li>
<li>Gorgolos raid had wrong soul crystal leveling chance</li>
<li>Fix for Mass Resurection not resurecting player if both player and pet are dead. If both of them are dead, only player is resurrected.</li>
<li>Updated Antharas Hearth text to match retail</li>
<li>Added all H5 Tired Of Waiting quest retail html&#8217;s, now quest is fully done</li>
<li>Small improvement to legendary tales quest so it cleans up the not needed entries in database when finished</li>
<li>Updated Giran and Hunters teleporters to match H5 P5.</li>
<li>In H5 trigger Mutual Response is activated when summoner is doing normal attacks or using Dimensional Spiral skill.</li>
<li>Fixed Crushing strike doing perma stun</li>
<li>Implemented Birth of the seed quest</li>
<li>Fixed an issue with Fake death</li>
<li>Divine Blade and Divine Armor having double mp consume when activating the toogle</li>
<li>Fixed Pet Control not working</li>
<li>Added all the remaining Seven Sign quests</li>
<li>Updated matras curiosity quest item drop selection to match retail</li>
<li>Adding boss weapons to augmentation maps so they can be augmented</li>
<li>Updated all hero weapons to use special skill that gives 250 holy so it matches retail.</li>
<li>Added the dead npcs in hi5 near portals</li>
<li>Added proper effect for DeleteHateOfme</li>
<li>Updated AQ ai now it should not be exploitable and it&#8217;s 99% like retail</li>
<li>Proper fix for losing recs and nevits bonus sometimes when crashing or other similar occations.</li>
<li>Update visual effects for some skills to match retail</li>
<li>Retail-like Buff and Debuff signet handling</li>
<li>Fix for exploit when changing/adding subs</li>
<li>Implemented proper retail support for runes based on tests.</li>
<li>Updated blow damage formula it was missing position bonus so was missing from 5-10% dmg.</li>
<li>Annihilation Circle update to High Five</li>
<li>Backstab should land 100% if you are attacking from back</li>
<li>Fixed resist system now it is very very close to match retail</li>
<li>Added proper support for over time skills just like old Meteor skill.</li>
<li>Fixed debuff formulas now they match retail almost perfectly like 1-3% off(in some cases up to 5%) but this could be related to wrong stats in skills which we fix all the time</li>
<li>Added over 50 npc skills which were not done to npcs</li>
<li>+Cost enchants of dances/songs should also affect the additional MP consume of dances/songs, not only normal skill MP consume; </li>
<li>Retail-like enchant system. Depending on how many ++ you got on weapon /armor it reduces and if mage or not wwepaon and so on</li>
<li>New High-five like chests </li>
<li>New 25 destruction raids with destruction enchant scrolls</li>
<li>3 New H5 quests</li>
<li>All Freya quests + Freya itself (base taken from L2Brick and l2p and then reworked all to match retail version much closer, added missing stuff etc)</li>
<li>Updated Sweeper festival to work like retail (can be casted when there are no targets around, added missing sys msg)</li>
<li>Tons of various XML etcitem fixes (missing types/extractions etc etc)</li>
<li>Tons of duplicate spawns removed</li>
<li>Implemented support for penaltyDecreasing runes</li>
<li>Disabled drop protection for L2PcInstances (when char drops item, it doesnt not exist on retail)</li>
<li>Disabled pickup protection when you are invulerable (celestial example)</li>
<li>Replaced old unused treasure keys with proper replacement (Unrefined ore and Jewel)</li>
<li>Added config to select olympiad hero period time</li>
<li>Various quests fixes</li>
<li>Missing stats for various items (mostly cloaks)</li>
<li>Custom event (EventCoins?). It works in a same way as events work on l2off servers. You give time, you give amount of dropped items during that time and then the drop chance is being modified dynamicly on the go depending on the amount of already dropped event items. If the droped amount was below average, drop chance increases if otherwise &#8211; decreases and so on.</li>
<li>If you soe in Dragon Valley &#038; Antaras nest you end up in Hunters village from now on ,</li>
<li>Seven Arrow is 3s casttime since hi5</li>
<li>Fixed Banish Seraph missing death effect and also for enchant2</li>
<li>Fixed Arcane wisdom consumed duplicate mp</li>
<li>Add proper formula do add points in Hunting System based on Exp</li>
<li>Seed of revenge trigger chance is 8% not 30% on retail </li>
<li>Spirit of Phoenix is 20% trigger not 30%</li>
<li>Lightning Shock updated to hi5</li>
<li>Added missing Mana Damage effect</li>
<li>Fixed issue with abnormal visual beeing applied on the not trigger skill only trigger has it</li>
<li>Fixed abnormaltime to be 5 sec instead of 9</li>
<li>Updated stats for chars. caps should include pets/summons too</li>
<li>Fix for onAttacked triggers when receiving damage through deflect,</li>
<li>Fixed aggression beeing reflect</li>
<li>Pain of Shilen is also &#8220;seed&#8221; and it has also to high activationChance should be 20 not 30</li>
<li>Pain of Shilen is last seed also 10% to high chance</li>
<li>Flame hawk and arrow rain skill fixes with their triggers</li>
<li>Updated atkreuse for ALL bows/crossbows in game atkreuse is the red bar above the head now they match retail</li>
<li>Fixed Noblesse teleport (with Olympiad Tokens) to Forge of the Gods, Top Level.</li>
<li>Updated soulshot/weight/spirit shot values for all items </li>
<li>Updated all prices for all items to match retail</li>
<li>Updated all random damage for all items to match retail</li>
<li>Updated all material types of all items to match retail</li>
<li>Updated all crystals type of all items to match retail</li>
<li>Updated all items to have correct destroyable, tradable, sellable and depositable values</li>
<li>Formula updated for debuff reduction now it matches very nice retail tests</li>
<li>Deflect magic updated and then fixed to match closer to retail</li>
<li>Added/updated all skills for items this includes multiskills too Fixes a lot issues with wrong sa level wrong skill etc</li>
<li>Fixed Charm of COurage</li>
<li>Implemented proper ai in the area outside of Heine</li>
<li>Added some missing quest npc near wastelands</li>
<li>Fixed some html bugs</li>
<li>Updated collector&#8217;s fortune to be closer match to hi5. It should stack with CoV and other special prophencies, abnormaltime is 10 sec. </li>
<li>Updated real targetto hi5</li>
<li>Chant of Protection enchant time update to High Five</li>
<li>Fixed some issues with saving santa envet after skill engine rework</li>
<li>Updated all itemconsume to match retail. Correct consume count and correct consume id</li>
<li>defense motion nextDanceCost should be half of dance cost.</li>
<li>A Dark Twilight  updated to ajva</li>
<li>Added/Updated all criticalchance skills to match retail for items</li>
<li>Added/Updated all magic(oncast) skills to match retail for items</li>
<li>Defeat The Elrokian Raiders updated to ajva</li>
<li>Fixed some npes and errors </li>
<li>More performance updates.</li>
<li>Fixed dispellall effect it hsould not cancel toogles nor debuffs it should be like other cancel just cancel songs/dances &#038; buffs. Also added proper formula to it</li>
<li>Derangement type (fear etc) should be included into the debuff time reduction if hig hresist.</li>
<li>ProofOfClanAlliance  minor updates and cleaning</li>
<li>Updated all enchant 4 skills when enchanting to +4 weapon used for duals you get a skill which adds sme stats, some of these were wrong for weapons and now are fixed.</li>
<li>Updated dv/loa raids with better source of stats now they are closer to retail.</li>
<li>Arrow For Vengeance rewrite in JAVA</li>
<li>Fixed a lot issues due to wrong calc into abnormal time</li>
<li>added check to avoid casting of offensive on TW same side</li>
<li>Fixed issue that healovertime skills did not have proper heal over time.</li>
<li>Shadow Of Light rewrite in JAVA</li>
<li>Fixed prominence skill missing mattack effect when enchanted to enchant route 3</li>
<li>Watching Eyes rewrite in JAVA</li>
</ul>
<p><strong>A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE</strong><br />
<strong>ALSO A LOT OF PERFORMANCE REWORKS WAS OMITTED, BECAUSE OF OTHER TEAMS COPYING OUR IDEAS WITHOUT CREDITS</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://l2cerberus.eu/2011/12/03/l2c-update-r10569-to-r11761/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>L2C UPDATE &#8211; r10448 to r10568</title>
		<link>http://l2cerberus.eu/2011/08/28/l2c-update-r10448-to-r10568/</link>
		<comments>http://l2cerberus.eu/2011/08/28/l2c-update-r10448-to-r10568/#comments</comments>
		<pubDate>Sun, 28 Aug 2011 09:16:49 +0000</pubDate>
		<dc:creator>InsOmnia</dc:creator>
				<category><![CDATA[Changelog]]></category>

		<guid isPermaLink="false">http://l2cerberus.eu/?p=873</guid>
		<description><![CDATA[L2Cerberus UPDATE L2DC Revision: r10448 to r10568 Date: 24.08.2011 and 28.08.2011 CHANGELOG: Added logging and one fix for no target issue Started Target System rework to match retail. (in different project gonna be merged later) Bleed power fix Retail like Party system messages + if party leader leave party will be dispersed Dwarfs corpses for [...]]]></description>
			<content:encoded><![CDATA[<p><strong>L2Cerberus UPDATE</strong><br />
L2DC Revision: <strong>r10448</strong> to <strong>r10568</strong></p>
<p><strong>Date:</strong> 24.08.2011 and 28.08.2011</p>
<p><strong>CHANGELOG:</strong></p>
<ul>
<li>Added logging and one fix for no target issue</li>
<li>Started Target System rework to match retail. (in different project gonna be merged later)</li>
<li>Bleed power fix</li>
<li>Retail like Party system messages + if party leader leave party will be dispersed</li>
<li>Dwarfs corpses for clan lvl 5 quest were moved from dv to death pass</li>
<li>Updated extractables from csv to xml and proper support in core/handlers</li>
<li>Olympiad Buffer should spawn now in 3vs3 oly</li>
<li>Should fix 3vs3 Olympiad issue with buffing, each player should be able to get 5 buffs</li>
<li>Fixed that in 3vs3 olympiad, if player is killed, he should lie on the ground</li>
<li>Implemneted olympiad battle end time countdown</li>
<li>Fixed one of aoe issues, war doesnt matter on sieges</li>
<li>It should be possible that one clan register for 2 sieges, if they are not in the same time</li>
<li>Fix for nokarma / no summoning after olympiad fight or olympiad observe</li>
<li>Fixed all siege summons, they are now working properly</li>
<li>Updated AbnormalEffect for Arcane Shield and Hunting Bonus</li>
<li>Reworked gametimecontroller</li>
<li>Update RequestActionUse with all missing action ids and added comments translated from korean</li>
<li>Fixed Titan Ancient Book</li>
<li>Fixed kama achiev list, too many records makes the string too long, now its limited to top 10</li>
<li>Angelic Icon, corrected stack type and level</li>
<li>NPC Totem Spirit Bear, fixed effect time</li>
<li>Fixed Pursuit Clan Ambition quest, quest monsters should spawn near dwarfs.</li>
<li>Fixed exploit that summoners may have buffed summons inside oly</li>
<li>Fixed that its no more allowed to use none english char to create character name</li>
<li>Fixed allblock and allunblock command</li>
<li>Fixed some wrong fall-throughs switches</li>
<li>Added missing packet update for block commands (icon will show up now)</li>
<li>Vesper Shooter SA multisell corrected</li>
<li>Fixed skills order after reloging, added sort basing on skill id</li>
<li>Implemneted support for negateAbnormalTypes, on next update gonna update all skills to match retail</li>
<li>Translated The Finest Ingredients Part2 from python to java to fix some errors in it</li>
<li>Added some missing agro points to skills</li>
<li>Fixed pets exp, all pets are now allowed to level upto level 86. This also fix sin eater issue.</li>
<li>Parsed SA &#8211; A grade from Blacksmith of mammon to match retail, It has same amount of items, probably correct amount too</li>
<li>Parsed Etc item sell from Merchant of mammong to match retail. It was missing 2 items. Before 72 now 74</li>
<li>Parsed crafting service blacksmith to retail</li>
<li>Parsed S grade SA adding on Blacksmith of Mammon, had missing 84 items and some update to retail</li>
<li>Parsed A grade and S grade duals multisell on blackmsith of mammon from retail, note s grade had missing 6</li>
<li>Parsed Quest 336(coins of magiic all 3 rewards), 373(Supplier of reagents), 343(Under The Shadow Of The Ivory Tower), 382 (Head Blacksmith Vergara) and 351(BlackSwan) parsed to match retail.</li>
<li>Parsed Quest 633: In The Forgotten Village multisell updated to match retail</li>
<li>Parsed Quest 426: Fishing Shots multisell updated to match retail</li>
<li>Parsed Gatekeeper scrolls multisell updated to match retail</li>
<li>Parsed Manor Products: Schuttgart (had missing 36 items) multisell updated to match retail</li>
<li>Parsed Manor Products: Rune (had 86 to many items) multisell updated to match retail</li>
<li>Parsed Manor Products: Goddard (had 1 to many item) multisell updated to match retail</li>
<li>Parsed Manor Products: Innadril (Had missing 44 items) multisell updated to match retail</li>
<li>Parsed Manor Products: Oren (Had missing 40 items) multisell updated to match retail</li>
<li>Parsed Manor Products: Giran multisell updated to match retail</li>
<li>Parsed Manor Products: Dion multisell updated to match retail</li>
<li>Parsed Manor Products: Gludio multisell updated to match retail</li>
<li>Parsed Manor Products: Aden multisell(missing 100 items) updated to match retail</li>
<li>Parsed Talismans for fort/castle had missing 1</li>
<li>Parsed Blacksmith of Mammon &#8211; Weapon Upgrade(12 missing) multisell updated to match retail</li>
<li>Parsed Blacksmith of Mammon &#8211; Foundation Items multisell updated to match retail</li>
<li>Parsed Reputation Manager Add Pvp to armors/weapon and remove also consumables updated to retail</li>
<li>Parsed unseal S80 accessories and Patfinder worker multisell updated to match retail</li>
<li>Parsed Maestro Ishuma Dualsword crafting mulitsell</li>
<li>Parsed all Maestro Ishuma multisells to match retail: Apply SA to weapons, Remove SA from weapons, Unseal armors, Unseal accessories, Upgrade Armors to noble, Remove rare options on rare items, Change dynasty type to another.</li>
</ul>
<p><strong>A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE</strong><br />
<strong>ALSO A LOT OF PERFORMANCE REWORKS WAS OMITTED, BECAUSE OF OTHER TEAMS COPYING OUR IDEAS WITHOUT CREDITS</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://l2cerberus.eu/2011/08/28/l2c-update-r10448-to-r10568/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Tools update! New droptool and soul crystal checker!</title>
		<link>http://l2cerberus.eu/2011/08/23/tools-update-new-droptool-and-soul-crystal-checker/</link>
		<comments>http://l2cerberus.eu/2011/08/23/tools-update-new-droptool-and-soul-crystal-checker/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 22:10:02 +0000</pubDate>
		<dc:creator>InsOmnia</dc:creator>
				<category><![CDATA[Latest News]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://l2cerberus.eu/?p=866</guid>
		<description><![CDATA[From now we got fully updated and working droptool. Also we got new tool, soul crystal checker, you can see what monsters, raids lvl up soul crystals with exact lvling type and chance. Links: http://tools.l2cerberus.eu/?type=droptool http://tools.l2cerberus.eu/?type=soulcrystal Enjoy]]></description>
			<content:encoded><![CDATA[<p>From now we got fully updated and working droptool.<br />
Also we got new tool, soul crystal checker, you can see what monsters, raids lvl up soul crystals with exact lvling type and chance.</p>
<p>Links:<br />
<a href="http://tools.l2cerberus.eu/?type=droptool">http://tools.l2cerberus.eu/?type=droptool</a><br />
<a href="http://tools.l2cerberus.eu/?type=soulcrystal">http://tools.l2cerberus.eu/?type=soulcrystal</a></p>
<p>Enjoy</p>
]]></content:encoded>
			<wfw:commentRss>http://l2cerberus.eu/2011/08/23/tools-update-new-droptool-and-soul-crystal-checker/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>L2C UPDATE &#8211; r10172 to r10447</title>
		<link>http://l2cerberus.eu/2011/08/20/l2c-update-r10172-to-r10447/</link>
		<comments>http://l2cerberus.eu/2011/08/20/l2c-update-r10172-to-r10447/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 18:22:29 +0000</pubDate>
		<dc:creator>InsOmnia</dc:creator>
				<category><![CDATA[Changelog]]></category>

		<guid isPermaLink="false">http://l2cerberus.eu/?p=859</guid>
		<description><![CDATA[L2Cerberus UPDATE L2DC Revision: r10172 to r10447 Date: 16.08.2011 and 20.08.2011 CHANGELOG: Baylor and the Crystal Caverns: When entering Baylor&#8217;s lair, none of your crystals (Red, Blue or Clear) will be consumed. Fixed wrong parameter sent on someone picking up territory ward Fixed that summon effects stored in olympiad gonna be restored inside olympiad. Performance [...]]]></description>
			<content:encoded><![CDATA[<p><strong>L2Cerberus UPDATE</strong><br />
L2DC Revision: <strong>r10172</strong> to <strong>r10447</strong></p>
<p><strong>Date:</strong> 16.08.2011 and 20.08.2011</p>
<p><strong>CHANGELOG:</strong></p>
<ul>
<li>Baylor and the Crystal Caverns: When entering Baylor&#8217;s lair, none of your crystals (Red, Blue or Clear) will be consumed.</li>
<li>Fixed wrong parameter sent on someone picking up territory ward</li>
<li>Fixed that summon effects stored in olympiad gonna be restored inside olympiad.</li>
<li>Performance update for effect list</li>
<li>Fixed seal limit issue</li>
<li>Chain heal support for seal limit</li>
<li>Elixir of Mental Strength fix</li>
<li>Fix for skill Eye of Hunter enchant route 2</li>
<li>Null pointer fixes</li>
<li>Some general AI fixes</li>
<li>Fixed duplicate Kamael Masters spawns in Dion.</li>
<li>Battle roar should not multiply patk it should add when enchanted. Before +30 it was 10% extra patk now it&#8217;s just +10 patk. Confirmed retail</li>
<li>Corrected saga quests spawn of one monster, after updating spawnlist we got duplicate npc, and the cords in scripts where wrong.</li>
<li>Fix for max number of target using polearm</li>
<li>In olympiad, damage should be recorded only if target hp was reduced, it shouldnt be added if target is invul.</li>
<li>Npc.sql and npc_elementals.sql updated for DV monsters</li>
<li>Npc skills for dv/loa monsters(Only skill assignment still need to do skill stats)</li>
<li>Hunters Village area updated to retail (23_20) fixes #1881 forbidden path thing</li>
<li>Town of Schuttgart area reparsed (22_13)</li>
<li>Town of Dion Area reparese (20_22)</li>
<li>Orc Barracks &#038; Fellmere Harvesting Ground Updated completely to retail ( 17_21)</li>
<li>Abandoned Camp updated completely to to retail (18_22)</li>
<li>Ruins of Agony updated to match retail spawn (19_22)</li>
<li>Partisan&#8217;s Hideaway updated to match retail spawn ( 21_21)</li>
<li>Updated Toi Vortex to Hi5</li>
<li>Power Strike: Fixed power of skill, added aggro points</li>
<li>Dash: Fixed anbormal level</li>
<li>Sword Symphony: Fix wrong critical chance, added aggro points</li>
<li>Defense Aura: Added aggro points, fixed abnormal level</li>
<li>Reflect Damage: Fixed abnormal level</li>
<li>Dv/loa droplist updated</li>
<li>Fixed duplicate zones , thanks ncsoft for bad spawns </li>
<li>Fix for social menu</li>
<li>Moved reduce talisman mana function to end of casting.</li>
<li>Updated Shield Deflect Magic to retail.</li>
<li>Implemented Separated Soul DV/LOA teleporter. Retail htmls + zone locs.</li>
<li>No random walk for 2 mobs which act as a wall in some places in loa</li>
<li>Added mobs which can see through silent move in Dragon Valley and Lair of Antharas</li>
<li>Updated Kitzka Valley Trader to Hi5 shoplist</li>
<li>Added the 3 new raids in LoA</li>
<li>Fixed issue for aoe skills attacking non flagged players</li>
<li>Reworked core to use faster thread safe instead of old way probably performance increase from 10-50%</li>
<li>DV center npcs updated to retail.</li>
<li>Possible fixed issue with augments stacking and having to reequip them to apply</li>
<li>Loa/dv raid bosses stats/elementals/drops/skills. Also added query to delete old raids from loa/dv</li>
<li>Dragon Vortex ai implementation.</li>
<li>Deadlock fix</li>
<li>Ai improvements</li>
<li>Hide &#038; Shadow Step: Fixed up their hittime , tested it on RPG seems to have small hittime even though client/freya files does not say so</li>
<li>Critical Damage: Added missing magic level for when just learning skill and also when enchanting</li>
<li>Infinity Cursher: Shock skill updated to have proper activateRate instead of power</li>
<li>Dynasty Stockings: Added magic level</li>
<li>Dynasty Gloves: Added magic level</li>
<li>Dynasty Shoes: Added magic level</li>
<li>Implemented Dynasty Silver Satin Tunic skill (even though you can no longer make masterwork of this)</li>
<li>Implemented Dynasty Jewel Leather Armor (even though you can no longer make masterwork of this)</li>
<li>Adamantite Earring: Added magic level</li>
<li>Adamantite Necklace: Added magic level</li>
<li>Adamantite Ring: Added magic level</li>
<li>Earring of Black Ore: Added magic level</li>
<li>Necklace of Black Ore: Added magic level</li>
<li>Ring of Black Ore: Added magic level</li>
<li>Phoenix Necklace: Added magic level</li>
<li>Phoenix Ring: Added magic level</li>
<li>Phoenix Earring: Added magic level</li>
<li>Majestic Necklace: Added magic level</li>
<li>Majestic Ring: Added magic level</li>
<li>Majestic Earring: Added magic level</li>
<li>Tateossian Necklace: Added magic level</li>
<li>Tateossian Ring: Added magic level</li>
<li>Tateossian Earring: Added magic level</li>
<li>Dynasty Necklace: Added magic level</li>
<li>Dynasty Ring: Added magic level</li>
<li>Dynasty Earring: Added magic level</li>
<li>Sword of Might: Added magic level</li>
<li>Sword of Boost HP: Added magic level</li>
<li>Sword of Critical Damage: Added magic level</li>
<li>Sword of Critical Chance: Added magic level</li>
<li>Sword of Stun: Fixed wrong magic level, fixed activation chance</li>
<li>Stun Skill from Sword stun(the triggered skill): Fixed magic level, Fixed activate rate</li>
<li>Rapier of Boost HP: Corrected level 2 hp bonus, added magic level</li>
<li>Rapier of Critical Damage: Added magic level</li>
<li>Rapier of Critical Chance: Added magic level</li>
<li>Rapier of Stun: Corrected magic level, fixed activation chance</li>
<li>Stun Skill from Rapier stun(the triggered skill): Fixed magic level, Fixed activate rate</li>
<li>Dual-Blade Weapon of Might: Added magic level</li>
<li>Dual-Blade Weapon of Boost HP: Added magic level, fixed level 2 hp bonus</li>
<li>Dual-Blade Weapon of Critical Damage: Added magic level</li>
<li>Dual-Blade Weapon of Critical Chance: Added magic level</li>
<li>Dual-Blade Weapon of Stun: Corrected magic level, fixed activation chance</li>
<li>Stun Skill from Dual-Blade Weapon of Stun(the triggered skill): Fixed magic level, Fixed activate rate</li>
<li>Two-handed Sword of Haste: Added magic level</li>
<li>Two-handed Sword of Guidance: Added magic level</li>
<li>Two-handed Sword of Vampiric Rage: Added magic level</li>
<li>Two-handed Sword of Boost HP: Added magic level</li>
<li>Two-handed Sword of Critical Damage: Added magic level</li>
<li>Ancient Sword of Guidance: Added magic level</li>
<li>Ancient Sword of Vampiric Rage: Added magic level</li>
<li>Ancient Sword of Boost HP: Added magic level</li>
<li>Ancient Sword of Critical Damage: Added magic level</li>
<li>Ancient Sword of Critical Chance: Added magic level</li>
<li>Sword of Mana Boost: Added magic level</li>
<li>Sword of Mana Regeneration: Added magic level</li>
<li>Sword of Empower: Added magic level</li>
<li>Sword of Divine Power: Added magic level</li>
<li>Dagger of Avoid: Added magic level</li>
<li>Heroic Valor: Updated anbormal type, resuse delay and should be static hit time, also radius increased</li>
<li>Heroic Grandeur: Level depend updated , reuse changed to match retail, skill radius increased from 200 to 1000, abnormal fixed</li>
<li>Heroic DreadLevel? depend updated , reuse changed to match retail, skill radius increased from 200 to 1000, abnormal fixed</li>
<li>Enchanter Ability &#8211; Barrier: When under effect should not be able to be healed fix</li>
<li>Dagger of Regeneration: Added magic level</li>
<li>Dagger of Poison: Added magic level</li>
<li>Dagger of Guidance: Added magic level</li>
<li>Bow of Guidance: Added magic level</li>
<li>Bow of Long Shot: Added magic level</li>
<li>Dynasty Leather Gloves: Added magic level, corrected maxHp increase</li>
<li>Bow of Boost HP: Added magic level</li>
<li>Crossbow of Guidance: Added magic level</li>
<li>Crossbow of Long Shot: Added magic level</li>
<li>Crossbow of Boost HP: Added magic level</li>
<li>Polearm of Critical Chance: Added magic level</li>
<li>Polearm of Stun: Added magic level</li>
<li>Polearm of Boost HP: Added magic level</li>
<li>Polearm of Might: Added magic level</li>
<li>Fist Weapon of Might: Added magic level</li>
<li>Fist Weapon of Boost HP: Added magic level</li>
<li>Fist Weapon of Stun: Added magic level, increase activate chance by 1%</li>
<li>Fist Weapon of Critical Damage: Added magic level</li>
<li>Blunt Weapon of Stun, Fixed magic level</li>
<li>Blunt Weapon of Haste: Fixed magic level</li>
<li>Blunt Weapon of Regeneration: Added magic level</li>
<li>Blunt Weapon of Guidance: Added magic level</li>
<li>Blunt Weapon of Mana Boost: Added magic level</li>
<li>Blunt Weapon of Clarity: Added magic level, missing dance and physical consume</li>
<li>Blunt Weapon of Mana Regeneration: Added magic level</li>
<li>Two-handed Blunt Weapon of Critical Damage: Added magic level</li>
<li>Two-handed Blunt Weapon of Critical Chance: Added magic level</li>
<li>Two-handed Blunt Weapon of Might: Added magic level</li>
<li>Staff of Empower: Added magic level</li>
<li>Icarus Trident &#8211; Thunder Critical STUN SA had missing passive skill to increase pvp damage, also had wrong level of the on crit activate skill should be level 4 not 3, so now will be higher chance for it to land</li>
<li>Vesper Stormer &#8211; Haste, Fixed so that correct id and skill, had wrong Skill id assigned and wrong level.</li>
<li>Updated Knoriks Skills</li>
<li>Necromancer of the Valley AI, Exploding Orc Ghost skill</li>
<li>Added core support for corpseTime, targetable and fixed a memory leak</li>
<li>Minions for Batwing Drake and Emerald Drake</li>
<li>fixed L2Attackable ai, that was returning monster back to spawn, before checking if its allowed.</li>
<li>Fixed canAgroWhileMoving, stucking monsters.</li>
<li>Fix double spawns</li>
<li>Rapid Shot missing abnormal type ,missing abnormal lvl, fix operate_typef, fix mpConsume</li>
<li>Sanctuary: fix enchant Power, fix enchant Cost, fix abnormal lvl, fix abnormal type</li>
<li>bleed fix enchant Sap,  fix abnormal, </li>
<li>Cripple, fix hit time, fix abnormalLvl, add aggro, fix second encant is not cost is time</li>
<li>Range Second enchant fix, Shield Stun, Fix second enchnat, Wolf Spirit Totem, Majesty</li>
<li>Mana use fix , remove P def enchant from 2 enchant is client typo, missing abnormal lvl, missing abnormal type</li>
<li>Attack Aura fix abnormal lvl, Detect Insect Weakness, fix reuse time</li>
<li>Iron Will fix abnormal type, fix abnormal lvl</li>
<li>Drain Health fix 3 enchant, Sacrifice, little fix for 1 enchant, 3 enchant fix, 4 enchant fix</li>
<li>Summon Life Cubic magic lvl fix, reuse time fix,</li>
<li>Horror missing lvl bonus rate</li>
<li>Cure Bleeding magic lvl fix</li>
<li>Fake Death missing magic lvl</li>
<li>Elemental Heal 3 and 4 enchant fix, </li>
<li>Power Shot add missing agro</li>
<li>Punch of Doom reuse time is 5 min h5 change.</li>
<li>Dark Vortex is NOT aoe</li>
<li>Knowlist rework, increase performance for both server and players</li>
<li>Decreased drop rate of Codex and Forgotten scrolls to match closer retail</li>
<li>Lair Of Antharas Circle AI. Monsters are running around it</li>
<li>Another rec/nevits fix</li>
<li>Hard Scorpion Bones / Giant Scorpion Bones minions</li>
<li>Some skills for DV Raids</li>
<li>Drakos skills</li>
<li>Shadow Summoner basic AI</li>
<li>Some fixes for skills of DV Raids</li>
<li>Minions for Spike Slasher / Bleeding Fly</li>
<li>All below skills have either been implemented or fixed up, a lot of them are Sel Mahum skills<br />
Self-Destruction<br />
Cold Mana&#8217;s Fragment<br />
Cold Air<br />
Trial of the Coup<br />
Shock<br />
Sacred Gnosis<br />
Solina Strike<br />
Opus of the Hand<br />
Opus of the Wave<br />
Pain of the Ascetic<br />
Loss of Quest<br />
Solina Thrust<br />
Launch Sacred Sword Energy<br />
Solina Bless<br />
Sacred Judgement<br />
Sacred Strike<br />
Accomplish of Authority<br />
Sacred Tacit<br />
Divine Shield Protection<br />
Sacred Magic Protection<br />
Summon Sacred Magic Force<br />
Divine Flash<br />
Divine Impact<br />
Divine Bolt<br />
Divine Strike<br />
Divine Nova<br />
Martyr&#8217;s Happiness<br />
Sacred Worship<br />
Fighter Judgement<br />
Fighter Strike<br />
Salmon Porridge Attack<br />
Camp Fire Tired<br />
Camp Fire Full<br />
Electric Bolt 1<br />
Shock<br />
Electric Rain 1<br />
Electric Rain 2<br />
Red Slash 1<br />
Red Slash 2<br />
Sacred Hammer Attack<br />
Shock<br />
Stronghold Water Cannon<br />
Trap Over Steam<br />
Maguen Plasma &#8211; Power<br />
Maguen Plasma &#8211; Speed<br />
Maguen Plasma &#8211; Critical<br />
Maguen Plasma &#8211; Bistakon<br />
Maguen Plasma &#8211; Cokrakon<br />
Maguen Plasma &#8211; Reptilikon<br />
Thunderbolt<br />
Invincibility<br />
Power Up<br />
Thunderbolt<br />
Notification &#8211; Thunderbolts<br />
Notification &#8211; Thunderbolts<br />
Sonic Strike<br />
Assault Boost<br />
Earth Shift<br />
Blood Spurt<br />
Bistakon Roar<br />
Bistakon Soul Beam<br />
Bistakon Rolling Claw<br />
Bistakon Deadly Roar<br />
Bistakon Deadly Blow<br />
Bistakon Critical Claw<br />
Bistakon Earth Rise<br />
Bistakon Earthquake<br />
Bistakon Jump Blow<br />
Cokrakon Sonic Cage<br />
Cokrakon Sonic Explosion<br />
Cokrakon Sonic Slash<br />
Cokrakon Sonic Shot<br />
Cokrakon Sonic Beam<br />
Cokrakon Sonic Bomb<br />
Cokrakon Dreadful Clow<br />
Cokrakon Panic<br />
Cokrakon Staggering Blow<br />
Cokrakon Sonic Shout<br />
Cokrakon Dreadful Piercing<br />
Piercing Attack fix</li>
<li>Corpion area zone added to xml format to have rand respawns</li>
<li>HP modifier for all Dragon Valley mobs including trackers.</li>
<li>Walking routes added for dragon valley</li>
<li>Fixed a stun skill for some mobs should have 800 ms hittime not 1000 and also should not be able to attack after using skill at least not automatically</li>
<li>Rapier Mastery: Added magic level(both enchanted and non-encanted), fixed issue that sometimes cast speed not applied</li>
<li>Strike Back: Added magic level and updated abnormal time</li>
<li>Emergent Ability &#8211; Attack: Added magic level</li>
<li>Fix Evade shot not increasing evasion when enchanted(evasion enchant)</li>
<li>Loa/dv trackers script</li>
<li>Finished Lair of Antharas walking routes</li>
<li>Element for DV Raid skills</li>
<li>Added conditions: ConditionTargetHP, ConditionTargetMP, ConditionTargetCP</li>
<li>Initial work for all DV/LoA skills</li>
<li>Updated some values for DV summons</li>
<li>Updated magic strike skill a bit, it has no reuse and has 4s hittime</li>
<li>Updated hp modifier for the rest of the dragon valley and Lair of Antharas mobs.</li>
<li>Removed all old DV and Loa spawns</li>
<li>Enabled DV and Loa</li>
<li>Updated hp modifier for the rest of the dragon valley and Lair of Antharas mobs, also added on spawn msg for Knoriks</li>
<li>Improved Combat, Improved Condition request books not learn free from npc</li>
<li>Fixed missing html for ToIVortex</li>
<li>Updated Knorik Dark Storm.</li>
<li>You will now be returned to Hunter’s Village when you use a Scroll of Escape in Antharas’ Lair</li>
<li>Added minions for both the small Dragon Knights and the big one that spawns when you kill the small one</li>
<li>Improved and fixed some dp connections.</li>
<li>Decreased chances to spawn minions for some DV mobs</li>
<li>Fixes oid issue with combat flag</li>
<li>Added proper support for debuff immunity for raids and other skills</li>
<li>Collections performance update</li>
<li>Fixed one exploit</li>
<li>Weak constitution reworked to match retail: Wrong mp consume for level 2 of learn skill and level 2 of enchant, Fixed activate rate, before +30 enchant to chance had 80% activateRate now it is 100%, confirmed retail. Of course the trigger is still 30% like before but skill itself is 100%, Triggered skill of Weak constitution lasts for 3 sec not 5, also added missing magic level.</li>
<li>Seal of limit support for hp absorbing</li>
<li>Fixed issue with boost morale, stack and so on</li>
<li>Checkmate:fixed cooltime, effect range</li>
<li>Shining Edge: Fixed magic level, cool time</li>
<li>Updated current wondrous cubic (daily usage) to match retail values, also added possibility to get Wondrous Cubic 1 time use from it.</li>
<li>Implemented: Wondrous Cubic &#8211; 1 time use with retail values and items</li>
<li>Implemented: Refined Cubic with all items from retail and close rates for them too</li>
<li>Minor fixes for: Energy Burst, Dance of Berserker, Summon Imperial Phoenix, Shield Deflect Magic, Final Secret </li>
<li>Fixed Elemental Protection and Chant of Element stack type</li>
<li>Added missing Vesper Noble masterwork bonuses</li>
<li>Reworked magic type</li>
<li>Fixed that summons maintain their buffs it they are killed/unsummoned with nobless inside olympiad</li>
<li>Fixed not visible single quest window</li>
<li>Fixed olympiad areas geodata</li>
</ul>
<p><strong>A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE</strong><br />
<strong>ALSO A LOT OF PERFORMANCE REWORKS WAS OMITTED, BECAUSE OF OTHER TEAMS COPYING OUR IDEAS WITHOUT CREDITS</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://l2cerberus.eu/2011/08/20/l2c-update-r10172-to-r10447/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>High Five Dragon Valley and Lair of Antharas implemented!</title>
		<link>http://l2cerberus.eu/2011/08/16/high-five-dragon-valley-and-lair-of-antharas-implemented/</link>
		<comments>http://l2cerberus.eu/2011/08/16/high-five-dragon-valley-and-lair-of-antharas-implemented/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 15:51:59 +0000</pubDate>
		<dc:creator>InsOmnia</dc:creator>
				<category><![CDATA[Latest News]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://l2cerberus.eu/?p=855</guid>
		<description><![CDATA[Since todays update we got Dragon Valley and Lair of Antharas update to High Five chronicle. Its still not 100% done, quests and some ai are missing, but its 100% playable and most important things are there! &#160; like: retail category droplist retail monster stats and elements trackers/patrols npc, walking through dv and loa all [...]]]></description>
			<content:encoded><![CDATA[<p>Since todays update we got Dragon Valley and Lair of Antharas update to High Five chronicle.</p>
<p>Its still not 100% done, quests and some ai are missing, but its 100% playable and most important things are there!</p>
<p>&nbsp;</p>
<p>like:</p>
<ul>
<li>retail category droplist</li>
<li>retail monster stats and elements</li>
<li>trackers/patrols npc, walking through dv and loa</li>
<li>all raidbosses</li>
<li>summon ai&#8217;s</li>
<li>npc skills</li>
<li>geodata</li>
</ul>
<p>Here some screens from our new zone</p>
<p><a title="http://l2cerberus.eu/files/loadv/" href="http://l2cerberus.eu/files/loadv/">http://l2cerberus.eu/files/loadv/</a></p>
<p>&nbsp;</p>
<p>L2Cerberus and L2DC team spent a lot of time to make this zone as close to retail as possible, enjoy.</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://l2cerberus.eu/2011/08/16/high-five-dragon-valley-and-lair-of-antharas-implemented/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>L2C UPDATE &#8211; r10007 to r10171</title>
		<link>http://l2cerberus.eu/2011/07/31/l2c-update-r10007-to-r10171/</link>
		<comments>http://l2cerberus.eu/2011/07/31/l2c-update-r10007-to-r10171/#comments</comments>
		<pubDate>Sun, 31 Jul 2011 11:11:42 +0000</pubDate>
		<dc:creator>InsOmnia</dc:creator>
				<category><![CDATA[Changelog]]></category>

		<guid isPermaLink="false">http://l2cerberus.eu/?p=850</guid>
		<description><![CDATA[L2Cerberus UPDATE L2DC Revision: r10007 to r10171 Date: 31.07.2011 CHANGELOG: Chamber of Delusion: added check for players that re-enter into istance if they have the requirements (level), added some code to check if party has minimum 2 players when killing mobs, Boss rooms can be selected only in the last 5 minutes of the instances,corrected [...]]]></description>
			<content:encoded><![CDATA[<p><strong>L2Cerberus UPDATE</strong><br />
L2DC Revision: <strong>r10007</strong> to <strong>r10171</strong></p>
<p><strong>Date:</strong> 31.07.2011</p>
<p><strong>CHANGELOG:</strong></p>
<li>Chamber of Delusion: added check for players that re-enter into istance if they have the requirements (level), added some code to check if party has minimum 2 players when killing mobs, Boss rooms can be selected only in the last 5 minutes of the instances,corrected that if player left instance, hes not teleported when other party members inside are switching room.</li>
<li>Fixed Flame Icon bonus, attack speed and accuracy is for all kind of weapons.</li>
<li>Fixed invisible arcane shield.</li>
<li>Fixed grand boss jewlry for item broker.</li>
<li>Updated hp/mp value after res.</li>
<li>Fixed linking of long items.</li>
<li>Removed double spawns in dion.</li>
<li>Updated blow land rate formulas to retail.</li>
<li>There should be system message if blow failed.</li>
<li>Fixed quiver of arrow s grade, typo giving wrong arrows.</li>
<li>White Talisman of Protection: Should have 100% cancel resist not 10% and also added missing magic level</li>
<li>Flag Display: Added cast/effect range and reuse delay</li>
<li>Blue Talisman of Evasion: Fixed abnormal type</li>
<li>Implemented Double Stab skill</li>
<li>Implemented Power Slash skill</li>
<li>Implemented Air Blade skill</li>
<li>Implemented Enslave skill</li>
<li>Orange Talisman of Hot Springs Recovery: Has now static hittime and reuse, also magic level added and mana consume</li>
<li>Orange Talisman of A Grade Elixir of Life: Has now static hittime and reuse, also magic level added and mana consume</li>
<li>Orange Talisman of A Grade Elixir of Mental Strength: Has now static hittime and reuse, also magic level added and mana consume</li>
<li>Transform Yeti: Added magic level, abnormal level and abnormal type.</li>
<li>Talisman Free Speech &#038; Vocalization: Somes fixes on these skills</li>
<li>Transform Cutie Pig: Added magic level, added reuse, abnormal level and abnormal type and reduced skill time to 300s from 1800</li>
<li>Implemented Shield Master skill</li>
<li>Implemented Bard Skill</li>
<li>Implemented Weapon Master Skill</li>
<li>Implemented Force Master Skill</li>
<li>Implemented Bow master Skill</li>
<li>Implemented Dagger master skill</li>
<li>Implemented Wizard Skill</li>
<li>Implemented Summoner Skill</li>
<li>Implemented Healer Skill</li>
<li>Implemented Enchanted Skill</li>
<li>Dynasty Breast Plate &#8211; Shield Master: Should ahve +13 stun res not +80, just like dagger one has +13 root</li>
<li>Dynasty Tunic &#8211; Wizard: Should not have stun rest, I tribple checked/Evilus. If you disagree please provide other retail info. Than what i found, could be wrong <img src='http://l2cerberus.eu/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </li>
<li>Flag Equip: This skill should decrease runspeed, atkspeed, castspeed, patk,matk by 80%</li>
<li>Transform Native: Should have 300s not 1800s and added abnormal level and type</li>
<li>Release Seal on Agathion &#8211; Fortress: Added magic level</li>
<li>Implemented Traits Strengthen Necklace skill(stun)</li>
<li>Implemented Traits Strengthen Ring Skill(stun)</li>
<li>Implemented Traits Strengthen Earring skill(stun)</li>
<li>Dynasty Resistance Necklace: Added magic level(stun)</li>
<li>Dynasty Resistance Ring: Added magic level(stun)</li>
<li>Dynasty Resistance Earring: Added magic level(stun)</li>
<li>Implemented Traits Strengthen Necklace skill(Bleed)</li>
<li>Implemented Traits Strengthen Ring skill(Bleed)</li>
<li>Implemented Traits Strengthen Earring skill(Bleed)</li>
<li>Dynasty Resistance Necklace: Added Magic Level(Bleed)</li>
<li>Dynasty Resistance Ring: Added Magic Level(Bleed)</li>
<li>Dynasty Resistance EArring: Added Magic Level(Bleed)</li>
<li>Implemented Traits Strengthen Necklace skill(Poison)</li>
<li>Implemented Traits Strengthen Ring skill(Poison)</li>
<li>Implemented Traits Strengthen Earring skill(Poison)</li>
<li>Dynasty Resistance Necklace: Added Magic Level(Poison)</li>
<li>Dynasty Resistance Ring: Added Magic Level(Poison)</li>
<li>Dynasty Resistance EArring: Added Magic Level(Poison)</li>
<li>Implemented Traits Strengthen Necklace skill(Paralyze)</li>
<li>Implemented Traits Strengthen Ring skill(Paralyze)</li>
<li>Implemented Traits Strengthen Earring skill(Paralyze)</li>
<li>Dynasty Resistance Necklace: Added Magic Level(Paralyze)</li>
<li>Dynasty Resistance Ring: Added Magic Level(Paralyze)</li>
<li>Dynasty Resistance EArring: Added Magic Level(Paralyze)</li>
<li>Implemented Traits Strengthen Necklace skill(Root)</li>
<li>Implemented Traits Strengthen Ring skill(Root)</li>
<li>Implemented Traits Strengthen Earring skill(Root)</li>
<li>Dynasty Resistance Necklace: Added Magic Level(Root)</li>
<li>Dynasty Resistance Ring: Added Magic Level(Root)</li>
<li>Dynasty Resistance EArring: Added Magic Level(Root)</li>
<li>Implemented Traits Strengthen Necklace skill(Sleep)</li>
<li>Implemented Traits Strengthen Ring skill(Sleep)</li>
<li>Implemented Traits Strengthen Earring skill(Sleep)</li>
<li>Dynasty Resistance Necklace: Added Magic Level(Sleep)</li>
<li>Dynasty Resistance Ring: Added Magic Level(Sleep)</li>
<li>Dynasty Resistance EArring: Added Magic Level(Sleep)</li>
<li>Implemented Traits Strengthen Necklace skill(Derangement)</li>
<li>Implemented Traits Strengthen Ring skill(Derangement)</li>
<li>Implemented Traits Strengthen Earring skill(Derangement)</li>
<li>Dynasty Resistance Necklace: Added Magic Level(Derangement)</li>
<li>Dynasty Resistance Ring: Added Magic Level(Derangement)</li>
<li>Dynasty Resistance EArring: Added Magic Level(Derangement) </li>
<li>Fixed Eleven Elder, Bishop, Shilien Elder not getting their inquisitor skills iif they are level 40.</li>
<li>Anchor should have 1,5s cast time and Mass Gloom no longer needs target summon area summon it is now just target area.</li>
<li>Removed old npcs that were removed from client.</li>
<li>Fixed wards beeing able to be taken into peace zone.</li>
<li>Fix for timers being started again while in peace zone and fixed bonus msg for hunting system.</li>
<li>We should have a chance to make a perfect block only if shield defense succeeded.</li>
<li>Only trex drops quest item for quest A Clans Prestige.</li>
<li>Enchanter skill &#8211; Barrier and other invul skills should not remove aggro nor should it remove loot privs. This will at least fix the aggro issue and possible loot.</li>
<li>Blessed Escape: Updated reuse delay it&#8217;s 1800 not 1200 also it&#8217;s static reuse</li>
<li>Mysterious Ability: Is now 600s not 300s</li>
<li>Large Fireworks Ability: Is 300s not 900s</li>
<li>Dismiss Agathion: Added magic level</li>
<li>Release Seal on Agathion &#8211; Castle; Added magic level</li>
<li>Release Seal on Agathion &#8211; Rainbow Clan Hall: Added magic level</li>
<li>Release Seal on Agathion &#8211; Beast Farm: Added magic level</li>
<li>Blue Talisman of Power: Fixed abnormal type</li>
<li>Blue Talisman of Defense: Fixed abnormal type</li>
<li>Red Talisman of Recovery: Corrected heal value</li>
<li>Blue Talisman of Protection: corrected abnormal type</li>
<li>Blue Talisman of Wild Magic: Corrected abnormal type</li>
<li>Red Talisman of Mental Regeneration: Corrected abnormal type</li>
<li>Blue Talisman of Invisibility: Reuse changed from 900 to 240, also fixed abnormal type</li>
<li>Blue Talisman of Healing: Fixed abnormal type and added magic level</li>
<li>Probably forgot to mention some but all talisman fixed abnormal type basically <img src='http://l2cerberus.eu/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </li>
<li>Blue Talisman of Divine Protection: Added magic level</li>
<li>Black Talisman of Physical Freedom: Added magic level</li>
<li>Black Talisman of Arcane Freedom: Added magic level</li>
<li>Black Talisman of Escape: Added magic level</li>
<li>Blue Talisman of Reflection: Added magic level, reflect value increased from 5 to 10</li>
<li>Blue Talisman of Explosion: Added magic level, changed patk from 15% to 20% and patkspeed from 15 to 10%, reuse from 360 to 600</li>
<li>Fixed Agathion Collection not beeing working also updated it to match retail, effect range and added magic leve. Thanks Ordoban, fixes #1864</li>
<li>Red Talisman of Life Force: Added magic level</li>
<li>White Talisman of Darkness: Added magic level</li>
<li>White Talisman of Storm: Added magic level</li>
<li>White Talisman of Water: Added magic level</li>
<li>White Talisman of Fire: Added magic level</li>
<li>White Talisman of Earth: Added magic level</li>
<li>White Talisman of Light: Added magic level</li>
<li>Blue Talisman of Self destruction: Added magic level, changed power from 108 to 200, skill radius from 150 to 200</li>
<li>Blue Talisman of Magic Explosive Power: Added magic level, changed matk value from 15% to 55%, crit from 15% to 4%, reuse from 360 to 600. Buff time from 120 to 10</li>
<li>Blue Talisman of Great Healing: Added magic level, reuse changed from 360 to 600</li>
<li>Silk Shirt: Corrected some mp/cp/hp values and added magic level</li>
<li>Thin Leather shirt: Corrected some mp/cp/hp values and added magic level</li>
<li>Implemented zaken/frintezza/freya cloak teleport skills and added missing elemental resists.</li>
<li>Rework of sweeper, Skill handler reworked, now if player&#8217;s inventory is full loot will be dropped. Also performance improvements.</li>
<li>Updated all client packets and did some performance fixes.</li>
<li>/allblock should be fixed now.</li>
<li>Fixed missing html for pk.</li>
<li>Frintezza&#8217;s song little changes, now mazurca effect should land.</li>
<li>Fix for Cursed stone gathering (Quest &#8216;Collecting in the air&#8217;).</li>
<li>Removed some double spawn at dion castle.</li>
<li>Item auction should be on Monday, Wednesday, Friday.</li>
<li>Should fix issue with golem trader having very high prices.</li>
<li>Fixed clan hall/castle expels, and soe to ch.</li>
<li>Fixed quest Certified Berserker.</li>
<li>Fixed schuttgart castle teleport.</li>
<li>Added support for Angel Nevit&#8217;s and check if killed mob is more than 9 level from you to be able to trigger events.</li>
<li>Added support for Nevit&#8217;s Herald buff.</li>
<li>Fixed Steal Divinity low land rate because of core error.</li>
<li>Fixed Foucs Attack skill.</li>
<li>Fix for issue when summon attack ward it just disappears.</li>
<li>Updated Goddard Area completely to match retail (24_16). Fixes missing npcs.</li>
<li>Should fix issue with using dual daggers, also added missing restriction check to some dual daggers.</li>
<li>Fixed Summon Boxer the Unicorn giving totally wrong npcs at certain levels and result is that it&#8217;s wrong level of servitor.</li>
<li>Fixed Summon Mirage the Unicorn giving totally wrong npcs at certain levels and result is that it&#8217;s wrong level of servitor.</li>
<li>Summon Silhouette giving totally wrong npcs at certain levels and result is that it&#8217;s wrong level of servitor .</li>
<li>Sin Eater lvl should be fixed now, should be possible to lvl up it to 86.</li>
<li>Fixed so that increase charges does not go above 8 charges.</li>
<li>Updated Say2 packet to proper structure for H5.</li>
<li>Fixed issue with pets and player still having all buffs when entering kamaloka.</li>
<li>Fixed Focus Chance, it does not increase nor decrease blow land rate depending on position it only increase or decrease the crit rate.</li>
<li>Fixed Mortal Strike should not stack with Critical Blow.</li>
<li>Stacking augments should be fixed.</li>
<li>Updated all Talismans to have proper mana consumption when using active skill, also updated some talismans had missing skills.</li>
<li>Fixed invisible doors issue on sieges and fortress.</li>
<li>Fixed that seal of ruler can be casted only from platform, added z check.</li>
<li>Summons/pets gonna keep their buffs in case of death with nobless or relog. Also pets/summons gonna be resummoned if player got dc or reloged.</li>
<li>Updates on Nevit&#8217;s Blessing: Hunting Bonus is now fully retail like, Nevit&#8217;s Herald support were add, but locs and others things are guessed, Locs for Priest of Blessing.</li>
<li>Added support for multiple special effects in skills.</li>
<li>Vesper&#8217;s Mighty Power: Added proper stack special effect, magic level and reuse.</li>
<li>Vesper&#8217;s Critical Attack Power: Added proper stack special effect, magic level and reuse.</li>
<li>Invincible Vesper: Added proper stack special effect, magic level and reuse.</li>
<li>Implemented Baguette&#8217;s Herb skill and all its effecs.</li>
<li>Implemented Fresh Cream Herb skill and all its effecs.</li>
<li>Changes into accuracy/evasion hit/miss calc formula.</li>
<li>Implemented Cheesecake Herb skill and all its effecs.</li>
<li>Corrected Erase land rate.</li>
<li>Fix for cubics skill not landing.</li>
<li>Fixed Icarus Trident &#8211; Thunder (Critical Stun) which had missing SA/ wrong passive.</li>
<li>Fixed mailbox request items. Now its validating slots.</li>
<li>Updated 4 zones to match retail: Valley of Saints (22_15), Oren Town Area, expluding Sel Mahum which we had (22_19_1), Plains of Lizardmen (22_20), Ketra Orc Outpost (24_15)</li>
<li>Fixed olympiad checks, this should fix issue with lossing points when player should not be able to register.</li>
<li>Pailaka 73~77 weapons and skills fixes.</li>
<li>Fixed wrong SA skill for Vesper Shooter focus.</li>
<li>Fixed seal of limit not working for percent heal of cp/hp/mp and balance life.</li>
<li>Reworked itemConsume.</li>
<li>Fixed quest Certified Soul Breaker. It was impossible to start it.</li>
<li>Fixed olympiad buffs issue. First of all chain heal was healing enemy, and also party/clan/ally buffs in team oly were not working on friendly members.</li>
<li>H5 feature: Baylor and the Crystal Caverns: When entering Baylor&#8217;s lair, none of your crystals (Red, Blue or Clear) will be consumed.</li>
<li>Fixed that summon effects stored in olympiad gonna be restored inside olympiad.</li>
</ul>
<p><strong>A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://l2cerberus.eu/2011/07/31/l2c-update-r10007-to-r10171/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>L2C UPDATE &#8211; r9951 to r10006</title>
		<link>http://l2cerberus.eu/2011/07/13/l2c-update-r9951-to-r10006/</link>
		<comments>http://l2cerberus.eu/2011/07/13/l2c-update-r9951-to-r10006/#comments</comments>
		<pubDate>Wed, 13 Jul 2011 20:27:30 +0000</pubDate>
		<dc:creator>InsOmnia</dc:creator>
				<category><![CDATA[Changelog]]></category>

		<guid isPermaLink="false">http://l2cerberus.eu/?p=843</guid>
		<description><![CDATA[L2Cerberus UPDATE L2DC Revision: r9951 to r10006 Date: 13.07.2011 CHANGELOG: Corrected good day to fly quest, if player removed certificate, he can retake it to continue next quests Fixed Guts / Frenzy overwrite Fixed check for max weekly olympiad matches Added retail msg for when pet levels, also fix for pet not beeing able to [...]]]></description>
			<content:encoded><![CDATA[<p><strong>L2Cerberus UPDATE</strong><br />
L2DC Revision: <strong>r9951 </strong> to <strong>r10006</strong></p>
<p><strong>Date:</strong> 13.07.2011</p>
<p><strong>CHANGELOG:</strong></p>
<li>Corrected good day to fly quest, if player removed certificate, he can retake it to continue next quests</li>
<li>Fixed Guts / Frenzy overwrite</li>
<li>Fixed check for max weekly olympiad matches</li>
<li>Added retail msg for when pet levels, also fix for pet not beeing able to get to level 86(Possibly)</li>
<li>Fixed pet random going to slow speed</li>
<li>Fix for cod not beeing peacezone even though it was added</li>
<li>Noblesse blessing should not be able to be cancelled(dispelled) Also updated noblesse blessing to match retail</li>
<li>All Npcs(yes mobs too) run and walk speeds updated to retail values</li>
<li>Zaken and Frintezza fixes</li>
<li>New baby pet and improved baby pet implementation for buff and heal task(Retail like)</li>
<li>Fixed a memory leak in Character ai for when getting ai, it got 2 ai&#8217;s or more sometimes which was never cleaned.</li>
<li>Arcane Shield should not decrease c.speed</li>
<li>Fixes drop protection not working properly, this should fix issue with last hit beeing able to loot</li>
<li>Possible fix few issue with beeing able to use aoe skills on nearby allies even if you are targeting enemy you attack friend</li>
<li>Fixed missing Black Judge, updated Hardins Academy and DV part in 23_21 to be fully retail like (freya) (This is preparation for Hi5 DV)</li>
<li>Fixed some locking issues with new reworks</li>
<li>Fixed fafurion drop of claws.</li>
<li>implemented &#8220;Black Marketeer of Mammon: The Black Marketeer of Mammon now sells Ancient Adena to certain characters at certain times.&#8221;</li>
<li>in h5 pvp damage for hero weapons increased from 5% to 20%</li>
<li>Shadow column in dcm should not move and agro.</li>
<li>Fix for Lidias Diary should be removed in case of canceled quest</li>
<li>Implemented Nevit Blessing System, also updated the Recommend System for better integration with new system.</li>
<li>H5 &#8211; Mammon A-Grade weapons exchange</li>
<li>Summon Big Boom: Added magicLevel on both enchant and normal</li>
<li>Spoil Festival Added Earth Element to Enchant Decrease atk speed and Decrease Res, Updated chances for enchant DOT and Decrease Res, Decrease Res used to be around 5% now it&#8217;s alwys 80%. Dot was just 2% of or so.</li>
<li>Soul of Sagittarius: Added Missing Abnormal Level</li>
<li>Song of Vitality: Added missing Abnormal Level and Abnormal Type</li>
<li>Song of Flame Guard: Added missing Abnormal Level and Abnormal Type</li>
<li>Dance of Aqua Guard: Added missing Abnormal Level and Abnormal Type</li>
<li>Song of Storm Guard: Added missing Abnormal Level and Abnormal Type</li>
<li>Dance of Earth Guard: Added missing Abnormal Level and Abnormal Type</li>
<li>Dance of Protection: Added missing Abnormal Level and Abnormal Type</li>
<li>Viciouse Stance: Added missing magic level for when not enchanted, some updated in cost enchant too</li>
<li>Snipe: Added missing abnormal levels and abnormal type</li>
<li>Aegis: Added missing magic level</li>
<li>Focus Attack: Added missing magic level</li>
<li>Aegis Stance: Added magic level, changed the shield defense by 10% before it was from 70-100 % now it&#8217;s 60-90% depending on enchant level</li>
<li>Agile Movement: Added missing magic level</li>
<li>Shield Fortress: Updated a bit to have more values.</li>
<li>Quiver of Arrow: A Grade: Updated to match retail chances on amounts of arrows(Note Extractable skill)</li>
<li>Quiver of Arrow: S s Grade: Updated to match retail chances on amounts of arrows(Note Extractable skill)</li>
<li>Strider Siege Assault: Added missing reuse delay</li>
<li>Build Advanced Headquarters: Increased reuse to 3600 sec instead of 1800</li>
<li>Wyvern Aegis: Should have 600 sec reuse not 1800</li>
<li>Wisdom: Added missing magic level</li>
<li>Health: Added missing magic level</li>
<li>Extra Inventory: Added missing magic level</li>
<li>Focus Skill Mastery: Fixed consume rate</li>
<li>Fortitude: Fixed consume rate</li>
<li>Arcane Wisdom: Fixed consume rate</li>
<li>Arcane Power: Fixed consume rate</li>
<li>Arcane Agility: Fixed consume rate</li>
<li>Parry Stance: Fixed consume rate</li>
<li>Riposte Stance: Fixed consume rate</li>
<li>Touch of Life: Fixed consume and some other small fixes</li>
<li>Sonic Rage: Should have 10 base crit not 15 and should have attack after cast</li>
<li>Raging Force: Should have 10 base crit not 15 and should have attack after cast</li>
<li>Earthquake: Has 60% chance to cancel target not 100%</li>
<li>Physical Mirror: Added missing abnormal Level and abnormal type</li>
<li>Magical Mirror: Added missing abnormal Level and abnormal type</li>
<li>Shield Slam: It&#8217;s 80% to remove target not 100%, also added missing abnormalLevel and Type</li>
<li>Hamstring Shot: is debuff now also updated abnormal level it was wrong.</li>
<li>Focus Death: Has now correct abnormal type, added missing magic level enchant</li>
<li>Focus Chance: Has now correct abnormal type, added missing magic level enchant</li>
<li>Focus Power: Has now correct abnormal type, added missing magic level enchant</li>
<li>Eye of Hunter: Fixed abnormal Level</li>
<li>Eye of Slayer: Fixed abnormal Level</li>
<li>Shock Blast: Updated basecrit it should be 20 not 15</li>
<li>Armor Crush: Updated abnormal level and basecrit(should be 20)</li>
<li>Song of Meditation: Added missing abnormal level and type</li>
<li>Song of Champion: Added missing abnormal level and type</li>
<li>Dance of Siren: Added missing abnormal level and type</li>
<li>Dance of Shadows: Added missing abnormal level and type</li>
<li>Vengeance: Updated target me effect it should be 40% chance not 100% , also has 50 cancel res not 80</li>
<li>Evade Shot: Fixed abnormal level and abnormal type</li>
<li>Clan Imperium: Fixed magic level</li>
<li>Heroic Miracle: Fixed abnormal type</li>
<li>Heroic Berserker: Fixed abnormal type</li>
<li>Small fix on a Sleep skill</li>
<li>Reworked steal divinity to match retail, its now stealing 0 to max negated buffs count (resistable).</li>
<li>Fixed Chain heal</li>
</ul>
<p><strong>A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://l2cerberus.eu/2011/07/13/l2c-update-r9951-to-r10006/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>L2C UPDATE &#8211; r9569 to r9950</title>
		<link>http://l2cerberus.eu/2011/07/06/l2c-update-r9569-to-r9950/</link>
		<comments>http://l2cerberus.eu/2011/07/06/l2c-update-r9569-to-r9950/#comments</comments>
		<pubDate>Wed, 06 Jul 2011 12:37:04 +0000</pubDate>
		<dc:creator>InsOmnia</dc:creator>
				<category><![CDATA[Changelog]]></category>

		<guid isPermaLink="false">http://l2cerberus.eu/?p=836</guid>
		<description><![CDATA[L2Cerberus UPDATE L2DC Revision: r9569 to r9950 Date: Updates from June CHANGELOG: Succubus Queen is now spawning in Abandoned Coal Mines, was moved in retail in GE Cloak Embroidered with Soul &#8211; 3 (Frintezza) quest implemented. corrected Frintezza AI, casting skill in timer every 1s, and onAttack is kinda overpowered, these skill are high range [...]]]></description>
			<content:encoded><![CDATA[<p><strong>L2Cerberus UPDATE</strong><br />
L2DC Revision: <strong>r9569</strong> to <strong>r9950</strong></p>
<p><strong>Date:</strong> Updates from June</p>
<p><strong>CHANGELOG:</strong></p>
<ul>
<li>Succubus Queen is now spawning in Abandoned Coal Mines, was moved in retail in GE</li>
<li>Cloak Embroidered with Soul &#8211; 3 (Frintezza) quest implemented.</li>
<li>corrected Frintezza AI, casting skill in timer every 1s, and onAttack is kinda overpowered, these skill are high range aoe with very high power.</li>
<li>Fixed Frintezza songs to match retail</li>
<li>Reworked Cancel to match retail, with 100% 1 buff and up to maxNegate depending on resist</li>
<li>Fixed Olympiad observe exploit</li>
<li>Fixed Olympiad play exploit</li>
<li>npe fixes for objects</li>
<li>Partial solution for Object id, double storing and so on.</li>
<li>Fix for wrong quest bypass in olympiad quest</li>
<li>Removed double sending of packet on a lot of packets</li>
<li>Fix slow login task sometimes</li>
<li>Fixed stacking of augments(possible)</li>
<li>Corrected Sel Mahum Drops </li>
<li>Corrected Some MoS book drops</li>
<li>Fixed blood alliance reward for clans that successfully defended castle.</li>
<li>Update hide a bit added magic level and abnormals</li>
<li>Update bodypart for High-level Angel Circlet</li>
<li>Added skill to High-level Angel Circlet</li>
<li>Update High-level Angel Circlet Skill to match retail</li>
<li>Update Chant of Protection enchant time to match high five</li>
<li>Update Dance of Blade Storm: The enhanced duration given by enchanting the skill for Time has decreased. Arrow Resistance now 42 and Crossbow Resistance now 25.</li>
<li>Black Talisman of Free Speech update to match retail</li>
<li>new AttackMe effect added,  needed for some new H5 skills.</li>
<li>Fix double storing of traps</li>
<li>Fix player reenter for zaken</li>
<li>Added EffectManaHealPercent</li>
<li>Update Expose Weak Point to match freya retail it has attackAfterCast</li>
<li>Added Post of Destruction skill. Basically 3000 power damage on self <img src='http://l2cerberus.eu/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
<li>Flame Armor Update to match freya retail</li>
<li>Frost Armor Update to match freya retail</li>
<li>Hurricane Armor update to match freya retail</li>
<li>Excessive Loyalty update to match freya retail</li>
<li>Knight Ability &#8211; Defense Update to match freya retail</li>
<li>Log Ability &#8211; Critical Chance update to match freya retail</li>
<li>Wizard Ability &#8211; Mana Steal Update to match freya retail</li>
<li>Enchanter Ability &#8211; Barrier update to match freya retail</li>
<li>Healer Ability &#8211; Heal Update to match freya retail</li>
<li>Summoner Ability &#8211; Spirit Update to match freya retail</li>
<li>Pain of Shilen update to match freya retail</li>
<li>Eva&#8217;s Will update to match freya retail</li>
<li>Spirit of Phoenix update to match freya retail</li>
<li>Seed of Revenge update to match freya retail</li>
<li>Archer&#8217;s Will updated to match freya retail</li>
<li>Physical Pose updated to match freya retail</li>
<li>Little Devil Agathion Special Skill &#8211; Power of Blessed Resurrection Update to match freya retail</li>
<li>Tribunal, judgement, SHield Strike and Challenge for fate and shackle should have attackme effect</li>
<li>Update to latest protocol (273)</li>
<li>fixed single quest window</li>
<li>Fixed some pointless casts with maps/lists</li>
<li>Fixed issue with double spawning Frintezza</li>
<li>Dark Flame: The reuse time was reduced.</li>
<li>Vampiric Mist: The reuse time is decreased.</li>
<li>Thorn Root: The re-use time was increased.</li>
<li>Collector&#8217;s Experience: This skill can now be used with a sword. Additionally, there is a chance that Collector&#8217;s Fortune will activate when using Crushing Strike</li>
<li>Resistance to Ancient Sword update to match freya retail ( Big Difference)</li>
<li>Weakness to Ancient Sword update to match freya retail ( Big Difference)</li>
<li>Updated ishuma blacksmith</li>
<li>Craft a Dualsword update fully</li>
<li>Unseal Dynasty, Vesper , Elegia, Vorpal, Moirai Armor</li>
<li>Unseal Dynasty, Vesper, Elegia, Vorpal, Moirai Accesories</li>
<li>Remove rare options on rare items</li>
<li>Change the class of Dynasty High Grade Armo</li>
<li>Also updated html for the remove rare options or rate items</li>
<li>Fade to black should not be repeatable</li>
<li>Perfect form quest fixes</li>
<li>small fixin party when 9 levels diff it should apply the 30% penalty</li>
<li>Recommend system fixes, such as if offline shop is made lose recs and so on.</li>
<li>Updated MasterWork skills of Imperial Crusader, Draconic Leather Armor and Major Arcana Robe stats</li>
<li>Reworked Blows to be closer to retail, now damage has retail formula and chance is a lot closer still need tuning though</li>
<li>Fixed Vesper masterwork weapon SA</li>
<li>Sel Mahum Chefs AI implemented</li>
<li>fixed white sand ford doorman and missing auctioneer spawns.</li>
<li>Fixed Circlets to match restrictions to retail</li>
<li>Fixed perma stun issue</li>
<li>fix for attack me effect, in case of player, it should work only vs flaged one.</li>
<li>Fixed all missing start.htm issues</li>
<li>target support for Chain Heal</li>
<li>On retail trick switch have to abort cast</li>
<li>Changed armorset listener to fix problem with equipping/disequipping shield</li>
<li>Fixed it Smells delicious quest</li>
<li>NPE fix for target area friendly</li>
<li>reworked chain heal handlers, can be casted on self, on ally player without party, affects all ally units and npcs, do not affect monsters. Removed all target checks from skill handler, its now doing just the heal job, target thing is handled all in target arena friendly.</li>
<li>Fixes no karma bug, no pvp point bug and cannot summon via friend after beeing in observe or participating in olympiad</li>
<li>Fixes blows it had to low damage, typo.</li>
<li>Heroic debuffs should be removable by cleanse and other remove debuff skills</li>
<li>it should be possible to remove pertification effects using removedebuff effect. Was not possible before because of invul effect that is set by pertification</li>
<li>Fix for Star fall and meteor should be instant cast</li>
<li>Fixed Black Talisman of Rescue, should be possible to cast it with physical mute.</li>
<li>fixed block shield, block wind walk and mass block shield, mass block wind walk, buffs should be always removed, debuff have fixed land rate</li>
<li>fixed handler for cure of queen, its should remove only debuffs.</li>
<li>updated item auctions with correct epic jewels. And updated this new epic jewels</li>
<li>Bring up with love is daily quest and should reset together with the rest daily ones</li>
<li>Fixed Sel mahum mane should be destroyable</li>
<li>fix for wind shackle sp cost</li>
<li>fixed arrow rain and ghost piercing debuff trigger</li>
<li>Fafurion should drop water dragon claws/scales</li>
<li>Fix for party exploit in CoD</li>
<li>Resist Daggers/Rapier? Weapon updated to match retail, was kinda wrong</li>
<li>Blunt Weapon Weak Point update to match retail, was kinda wrong for example utenus have this skill. Blunt users will do more dmg now</li>
<li>Higher Resist Bow/Crossbow? Weapons updated to match retail</li>
<li>Greater Resist Spear Weapons updated to match retail</li>
<li>Sacred Attacks updated to match retail</li>
<li>Resist Hand-to-hand Weapons updated to match retail</li>
<li>Resist Blunt Weapons updated to match retail</li>
<li>Resist Dual-Sword Weapons updated to match retail</li>
<li>Resist Swords updated to match retail</li>
<li>Resist Two-handed Weapons updated to match retail</li>
<li>Greater Resist Fire Attacks updated to match retail</li>
<li>Greater Resist Water Attacks updated to match retail</li>
<li>Greater Resist Wind Attacks updated to match retail</li>
<li>Greater Resist Earth Attacks updated to match retail</li>
<li>Greater Resist Sacred Attacks updated to match retail</li>
<li>Greater Resist Dark Attacks updated to match retail</li>
<li>Greater Resist Hand-to-hand Weapons updated to match retail</li>
<li>Greater Resist Blunt Weapons updated to match retail</li>
<li>Higher Resist Bow/Crossbow? Weapons updated to match retail</li>
<li>Greater Resist Spear Weapons updated to match retail</li>
<li>Greater Resist Dual-Sword Weapons updated to match retail</li>
<li>Greater Resist Swords updated to match retail</li>
<li>Higher resist Daggers/Rapier? Weapon updated to match retail</li>
<li>Greater Resist Two-handed Weapons updated to match retail</li>
<li>Stun Attack Weak Point updated to match retail</li>
<li>Poison Attack Weak Point updated to match retail</li>
<li>Bleed Attack Weak Point updated to match retail</li>
<li>Sleep Attack Weak Point updated to match retail</li>
<li>Hold Attack Weak Point updated to match retail</li>
<li>Paralysis Attack Weak Point updated to match retail</li>
<li>Mental Attack Weak Point updated to match retail</li>
<li>Weak Point against Daggers/Rapier? Weapon updated to match retail</li>
<li>Sword Weak Point updated to match retail</li>
<li>Dual-Sword Weapon Weak Point updated to match retail</li>
<li>Spear Weapon Weak Point updated to match retail</li>
<li>Hand-to-hand Weapon Weak Point updated to match retail</li>
<li>Two-handed Weapon Weak Point updated to match retail</li>
<li>Surrender To Water updated to match retail</li>
<li>Surrender To Wind updated to match retail</li>
<li>Surrender To Earth updated to match retail</li>
<li>Surrender To Darkness updated to match retail</li>
<li>Surrender To Light updated to match retail</li>
<li>Higher Resist Bow/Crossbow? Weapons updated to match retail</li>
<li>Resist Daggers/Rapier? Weapon updated to match retail</li>
<li>Blunt Weapon Weak Point updated to match retail</li>
<li>Sacred Attack Weak Point updated to match retail</li>
<li>Weak Point against Bow/Crossbow? Weapons updated to match retail</li>
<li>Resist Poison Attacks updated to match retail</li>
<li>Dark Attack resist updated to match retail</li>
<li>Resist Bleed Attacks updated to match retail</li>
<li>Resist Sleep Attacks updated to match retail</li>
<li>Greater Resist Sleep updated to match retail</li>
<li>Resist Hold Attacks updated to match retail</li>
<li>Greater Resist Hold updated to match retail</li>
<li>Strong in &quot;nan&quot; activity magic DOT updated to match retail</li>
<li>Chain Mail Heavy Armor Set skill updated to match retail</li>
<li>Quest &#8211; BOSS Resist non Bow Weapon update to match retail</li>
<li>Short-Range Physical Attack Resistance updated to match retail</li>
<li>Temp fix for npc deadlly blow until we have our desire skill ai engine done</li>
<li>Small fix in Solo kamalokas</li>
<li>Resist Daggers/Rapier? Weapon updated to match retail, was kinda wrong</li>
<li>Blunt Weapon Weak Point update to match retail, was kinda wrong for example utenus have this skill. Blunt users will do more dmg now</li>
<li>Higher Resist Bow/Crossbow? Weapons updated to match retail</li>
<li>Greater Resist Spear Weapons updated to match retail</li>
<li>Sacred Attacks updated to match retail</li>
<li>Resist Hand-to-hand Weapons updated to match retail</li>
<li>Resist Blunt Weapons updated to match retail</li>
<li>Resist Dual-Sword Weapons updated to match retail</li>
<li>Resist Swords updated to match retail</li>
<li>Resist Two-handed Weapons updated to match retail</li>
<li>Greater Resist Fire Attacks updated to match retail</li>
<li>Greater Resist Water Attacks updated to match retail</li>
<li>Greater Resist Wind Attacks updated to match retail</li>
<li>Greater Resist Earth Attacks updated to match retail</li>
<li>Greater Resist Sacred Attacks updated to match retail</li>
<li>Greater Resist Dark Attacks updated to match retail</li>
<li>Greater Resist Hand-to-hand Weapons updated to match retail</li>
<li>Greater Resist Blunt Weapons updated to match retail</li>
<li>Higher Resist Bow/Crossbow? Weapons updated to match retail</li>
<li>Greater Resist Spear Weapons updated to match retail</li>
<li>Greater Resist Dual-Sword Weapons updated to match retail</li>
<li>Greater Resist Swords updated to match retail</li>
<li>Higher resist Daggers/Rapier? Weapon updated to match retail</li>
<li>Greater Resist Two-handed Weapons updated to match retail</li>
<li>Stun Attack Weak Point updated to match retail</li>
<li>Poison Attack Weak Point updated to match retail</li>
<li>Bleed Attack Weak Point updated to match retail</li>
<li>Sleep Attack Weak Point updated to match retail</li>
<li>Hold Attack Weak Point updated to match retail</li>
<li>Paralysis Attack Weak Point updated to match retail</li>
<li>Mental Attack Weak Point updated to match retail</li>
<li>Weak Point against Daggers/Rapier? Weapon updated to match retail</li>
<li>Sword Weak Point updated to match retail</li>
<li>Dual-Sword Weapon Weak Point updated to match retail</li>
<li>Spear Weapon Weak Point updated to match retail</li>
<li>Hand-to-hand Weapon Weak Point updated to match retail</li>
<li>Two-handed Weapon Weak Point updated to match retail</li>
<li>Surrender To Water updated to match retail</li>
<li>Surrender To Wind updated to match retail</li>
<li>Surrender To Earth updated to match retail</li>
<li>Surrender To Darkness updated to match retail</li>
<li>Surrender To Light updated to match retail</li>
<li>Higher Resist Bow/Crossbow? Weapons updated to match retail</li>
<li>Resist Daggers/Rapier? Weapon updated to match retail</li>
<li>Blunt Weapon Weak Point updated to match retail</li>
<li>Sacred Attack Weak Point updated to match retail</li>
<li>Weak Point against Bow/Crossbow? Weapons updated to match retail</li>
<li>Resist Poison Attacks updated to match retail</li>
<li>Dark Attack resist updated to match retail</li>
<li>Resist Bleed Attacks updated to match retail</li>
<li>Resist Sleep Attacks updated to match retail</li>
<li>Greater Resist Sleep updated to match retail</li>
<li>Resist Hold Attacks updated to match retail</li>
<li>Greater Resist Hold updated to match retail</li>
<li>Strong in &quot;nan&quot; activity magic DOT updated to match retail</li>
<li>Chain Mail Heavy Armor Set skill updated to match retail</li>
<li>Quest &#8211; BOSS Resist non Bow Weapon update to match retail</li>
<li>Short-Range Physical Attack Resistance updated to match retail</li>
<li>Temp fix for npc deadlly blow until we have our desire skill ai engine done</li>
<li>Small fix in Solo kamalokas</li>
<li>fixed some critical exploits for Zaken and Frintezza</li>
<li>Magic skills with TARGET_SELF should have also lower hitTime if we are using spiritshots</li>
<li>Fix for subclass certification</li>
<li>fix for summon stats</li>
<li>Backstab has 1.35 ssboost tested on retail</li>
<li>Corrected some drops</li>
<li>Fixed all casts for maps/lists in instances</li>
<li>Updated broadcast packet for better performance</li>
<li>Updated MasterWork Skills up to Dynasty</li>
<li>update system message for getting exp/sp to new on High Five</li>
<li>Fixed resist for MasterWork Vesper Helmet skill, changed all MagicDamVuln to MagicDamRes?</li>
<li>Added support for Servitor Share and also implemented skill</li>
<li>fixed instant jump geodata issues</li>
<li>fixed all fly skills, to check for geodata</li>
<li>Fixed Into the dark forest, once more in the arms of the mother tree and a special order. It should be repeatable if you do not meet the conditions to start it.</li>
<li>Steal Divinity Success rate reduced. Now susceptible to resistance against buff canceling attacks.</li>
<li>so setting it to isDebuff should fix it considering for example mystic immunity protects against debuffs</li>
<li>Fixed Bypass exploits</li>
<li>Fix for make yourself surrounded by mobs and quickly click somewhere. you will be quickly warped there at some point, mobs will start move to your server out of sync position (u will still see that u didnt moved) and so on.</li>
<li>Sandglass effect should be removed when player enter instance,change sub or die</li>
<li>Hope withing darkness fixes</li>
<li>Fix for sailren not spawning</li>
<li>fix for Chant of element should not have holy and dark resist it seems</li>
<li>Shabby/miracle/poor necklace should be in quest inventory</li>
<li>Fix for consuming shots when using pots, on retail you do not.</li>
<li>Fix for skill Pa&#8217;agrio&#8217;s Fist &#8211; missing power on enchant route 1</li>
<li>Update Bistakon Deadly Blow to match retail, it&#8217;s not a blow skill</li>
<li>Updated Bistakon Jump Blow to match retail, it&#8217;s also not a blow.</li>
<li>It should say that not enough people are in command channel not that it&#8217;s max entrants for zaken entrance if not enoyugh</li>
<li>Corrected min level and start position for nornilsgarden, it is min level 15 and max 22</li>
<li>Added some missing empty destroy tiems to instances, updated current one to match retail.</li>
<li>Updated activitytime for some instances to match retail and fixed some wrong teleport locs and some wrong level checks</li>
<li>Updated miracle skill raidus from 900 to 1000 retail like</li>
<li>Updated purification field skill radius from 180 to 1000 and updated reuse/hittime alos to match retail</li>
<li>Updated &#8220;Magic Obstacle radius to match retail</li>
<li>Updated all cancel skilltype skills activateRate to match retail(this is support for insomnias rework on handler)</li>
<li>Updated Cubic Cure it shouldn&#8217;t cancel buffs it should remove debuffs <img src='http://l2cerberus.eu/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </li>
<li>Fixed wrong value in +25 power enchant of Crossbow Mastery skill.</li>
<li>Some fixes for duplicate oid, rework of storing to world</li>
<li>Memory Leak fixes</li>
<li>Path to Hellbound translated to java from python</li>
<li>Updated Aura Cannon, Aura Blast and Arcane shield to be either better guessed values or confirmed</li>
<li>Updated Soul Barrier it should have 6 res vs bows not 10</li>
<li>Updated Dark Vortex it&#8217;s area skill not target one it has about 200 radius and reuse is 11 sec instead of 16 and consume is 25%</li>
<li>Lightning shock magiclevel updated</li>
<li>Ancient Cloak Should not be enchantable</li>
<li>Updated real target it should have 3s reuse and the effectrange is increase a bit, based on retail data. Also added abnormalLvl and abnormaltype to it</li>
<li>Soul Roar and Battle Cry are not magic skills.</li>
<li>fix for transformations, passive skills should be removed when player is untransformed, or his stats will change</li>
<li>Shield Strike should auto-attack after cast</li>
<li>Fixes Imperial Phoenix should get Touch of Life</li>
<li>Added all missing pvp bonus options for both add and remove pvp, such as vorpal, vesper etc</li>
<li>Added all missing pvp bonus options for both add and remove pvp, such as vorpal, vesper etc</li>
<li>Fix pets not beeing able to get to level 86</li>
<li>Fix for amount of dropped items</li>
<li>Fix for Shield does not increase resist to debuffs</li>
<li>Excessive Loyalty updates</li>
<li>new H5 feature, trigger skill has their own bar and do not remove buffs from normal buff bar (max 24 triggers). Also toggle skill should not remove buffs from normal buff bar, and they are unlimited.</li>
<li>new target type, TARGET_AURA_FRIENDLY and TARGET_AURA_FRIENDLY_NOTME.</li>
<li>fixed sublime self-sacrifice.</li>
<li>Updated Counter Chance/Counter? Rapid Shot/Counter? Dash to match retail in stacktype and stats</li>
<li>Forgot to add ReuseDelay? to Counter Dash it&#8217;s 10s on retail</li>
<li>Updated Iron Shield trigger to match retail</li>
<li>Price fix for wrong BSSD and BSSC in Grocery Shops. Prices are from retail PTS as there are no castle owned so tax is not applied.</li>
<li>BSSD is supposed to be 30 adena.</li>
<li>BSSC is supposed to be 46 adena.</li>
<li>Chamber of Delusion waiting area is now Peace Zone</li>
<li>Fixed Party Kamaloka for summons not being ported in properly</li>
<li>Song of Silence Enchant route values updated to match retai, chance was a bit off and other was totally wrong.</li>
<li>Improved L2World class to an faster iterations and thread-safe also</li>
<li>Fixed Skill: Great Fury</li>
<li>Meteor / Starfall fix players were doing 1 hit kills with it.</li>
<li>Fixed OiD issue with flags</li>
<li>Big work an a top secret L2DC project, huge success so far.</li>
<li>South Wasteland, and that south part (19_24) spawns updated to match retail</li>
<li>Frozen Waterfalls and surrounding area(20_13) spawns updated to match retail</li>
<li>Cave of Trials and surrounding area (20_14) spawns updated to match retail</li>
<li>New penalties are imposed when a Pet’s Hunger Gauge reaches 0%:</li>
<li>XP/SP unobtainable</li>
<li>Pet is uncontrollable</li>
<li>Your Pet won&#8217;t be gone even when you don&#8217;t feed it.</li>
<li>Vesper Cutter Thunder corrections</li>
<li>Fix abnormal type for improved condition and improved magic</li>
<li>NPE fixes</li>
<li>Performance improvments</li>
<li>Array out of bound fixes</li>
<li>Fix for wrong reward and wrong player kick in _309_ForAGoodCause</li>
<li>Fix issue with entering 2 instances at same time</li>
<li>Fixed flags and poles issues</li>
<li>Fix to enter into the Secret Area for quest Light Fragment</li>
<li>Added moirai armor box and icarus weapon box items.</li>
<li>Remove some double spawns</li>
<li>Fix for quest &#8216;Light Fragment&#8217;</li>
<li>Now allowing only latest protocol (273)</li>
<li>fix problem with double trap spawn</li>
<li>Items for Light Fragment Quest should be stackable</li>
<li>Default Freight slots are 200 in retail also forbidding players with effect hide to enter in observe mode</li>
<li>Petition manager reworked</li>
<li>In high five the Mage&#8217;s two-handed weapon, Infinity Scepter, has received Water/Wind/Fire/Earth/Dark? elements instead. not holy like we added</li>
<li>In high five</li>
<li>The Special Abilities of the Hero Weapon Infinity Spear have changed as follows:</li>
<li>The Cancel effect and the number of buffs canceled have been reduced.</li>
<li>The skill reflection rate has increased.</li>
<li>Updated Pvp cancel skills, the activation skill had 15% activation chance(wrong) now it&#8217;s 10% per hit ofc. Also we had missing magicLevel for the skill. The Triggered skill(the skill that actually does the cancelling) had only missing hittime(100 or 0.1s)</li>
<li>Fixed issue for not unsomming pets and summons when entering olympiad. People were abusing using kokkaburra etc in olly</li>
<li>Fixed some issues with olympiad observed leaving</li>
<li>Some npe fixes in Sel Mahum Chefs ai</li>
<li>golem transformation skill updates</li>
<li>Path to the trooper quest fixed</li>
<li>Bring up of love fixes</li>
<li>Matk formula from mobs changed a bit, now it should be perfect</li>
<li>Summon Kat the Cat, fixed summon levels</li>
<li>little changes in instancezone clear.</li>
<li>Memory leak fix in character effects</li>
<li>L2World and L2worldregion reworked to increase performance</li>
<li>Fix for Flame Icon should not stack anymore with angelic icon and totem skills</li>
<li>Updated soul crystal leveling for some &#8216;grandbosses&#8217; to match retail values</li>
<li>Daydream Zaken previously: full party 11-12( 50%), party random 12-14(50%)</li>
<li>Daydream Zaken now: party one random 12-14(20%), party one random 14-16(10%), party one random 16-17 (3%)</li>
<li>Daytime Zaken previously: party one random 11-12(50%)</li>
<li>Daytime Zaken now: party one random 11-12(10%)</li>
<li>Tiat previously: party random 15-17 (10%)</li>
<li>Tiat now: party random 15-16(10%) . 16-17(3%)</li>
<li>Updated soulshot ai % values and amount of shots for mobs, now it&#8217;s fully retail like.</li>
<li>Few quest rate adjusments</li>
<li>Finished Beta version of L2DC Remote Control Project (out of game petitions etc)</li>
<li>Dion Area and Bee Hive spawns fully updated to match retail</li>
<li>Retail Like &#8220;Shadow Weapons Buy System&#8221;, thanks Adry_85 for this</li>
<li>Updated Harmony of Noblesse, it should have 900s reuse and limit hp to 70%. Also abnormal should be 2. Based on retail values</li>
<li>Updated Symphony of Noblesse, it should have 900s reuse and limit hp to 70%. Also abnormal should be 2 Based on retail values</li>
</ul>
<p><strong>A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE</strong></p>
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